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Everything We Know About The Ravenloft Book
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8210136"><p>a lot of things made it horror, and obviously that is going to be subjective. What I know is I didn’t need to trap my players in a domain all the time to create a sense of dread. Often what made it horrifying was the nature of the creatures in the world, especially using the customizing tools in the van Richten books. Also using the advice in the book, treating Mocs and monsters as more than just opponents to fight (making them living, cunning foes). Also there are plenty of other things to terrify besides entrapment: infection, madness, being hunted, being haunted, etc. they don’t literally need to be stuck in one domain to experience horror and terror. There were lots of things that made the campaigns horror.</p><p></p><p>if the core didn’t work for you, that is fine I can take you at your word: but take me at mine too. Your experience isn’t the only one by which all experiences are measured</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8210136"] a lot of things made it horror, and obviously that is going to be subjective. What I know is I didn’t need to trap my players in a domain all the time to create a sense of dread. Often what made it horrifying was the nature of the creatures in the world, especially using the customizing tools in the van Richten books. Also using the advice in the book, treating Mocs and monsters as more than just opponents to fight (making them living, cunning foes). Also there are plenty of other things to terrify besides entrapment: infection, madness, being hunted, being haunted, etc. they don’t literally need to be stuck in one domain to experience horror and terror. There were lots of things that made the campaigns horror. if the core didn’t work for you, that is fine I can take you at your word: but take me at mine too. Your experience isn’t the only one by which all experiences are measured [/QUOTE]
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Everything We Know About The Ravenloft Book
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