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Everything We Know About The Ravenloft Book
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<blockquote data-quote="doctorbadwolf" data-source="post: 8210503" data-attributes="member: 6704184"><p>The Conquistadors did all the same things he did, and more, and they did it for a lot longer. Read up on the actual history of life in the missions. They didn't just take over, they tried to utterly annihilate all local cultures and enslave local people. The full scope of how evil they were requires truly upsetting, stomach-turning, not appropriate for this venue, description of some of the most depraved behavior ever recorded by a conquering force. </p><p></p><p>Cortez would almost be too brutally evil to make a good Dreadlord.</p><p></p><p>Agreed. Strahd should only be fightable when you've got artifacts made to kill and bind him. Without them, he is the land and the mist, and you might as well try to fight depression with a sword.</p><p></p><p>It certainly can be. You can walk away from It all you want, but it's gonna come back. Maybe we do a time jump, maybe I laugh and say, "Fair enough then. Let the people of Barovia deal with their Devil. Where to next?" and you learn a year later in real time and several levels that you brought Barovia with you back to your home and now the situation is much worse, or you meet with the king and there is something off about his eyes, and the familiarity with which he looks at you, or you need to go into a forest to find a mcguffin and you realise that any time you go into the woods or are out of doors when fog rises, in the dark, you're going to have to run for you lives to escape the mists, or any number of other things. </p><p></p><p>But adventure and setting design should always assume players and DMs who are on the same basic page, with no one trying to sabotage the game.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8210503, member: 6704184"] The Conquistadors did all the same things he did, and more, and they did it for a lot longer. Read up on the actual history of life in the missions. They didn't just take over, they tried to utterly annihilate all local cultures and enslave local people. The full scope of how evil they were requires truly upsetting, stomach-turning, not appropriate for this venue, description of some of the most depraved behavior ever recorded by a conquering force. Cortez would almost be too brutally evil to make a good Dreadlord. Agreed. Strahd should only be fightable when you've got artifacts made to kill and bind him. Without them, he is the land and the mist, and you might as well try to fight depression with a sword. It certainly can be. You can walk away from It all you want, but it's gonna come back. Maybe we do a time jump, maybe I laugh and say, "Fair enough then. Let the people of Barovia deal with their Devil. Where to next?" and you learn a year later in real time and several levels that you brought Barovia with you back to your home and now the situation is much worse, or you meet with the king and there is something off about his eyes, and the familiarity with which he looks at you, or you need to go into a forest to find a mcguffin and you realise that any time you go into the woods or are out of doors when fog rises, in the dark, you're going to have to run for you lives to escape the mists, or any number of other things. But adventure and setting design should always assume players and DMs who are on the same basic page, with no one trying to sabotage the game. [/QUOTE]
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