Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Everything We Know About The Ravenloft Book
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="humble minion" data-source="post: 8210719" data-attributes="member: 5948"><p>Though to be honest - and heresy alert here - if i was designing Ravenloft from scratch right now in 2021, I'd be sorely tempted to discard the concept of the mists entirely and just draw up a damn world map. I get the reasoning behind them - you want an in-setting way to deposit PCs in a place they have no intention of going - but I think mostly they were just a plot device created to keep people in Barovia waaay back in the first iterations of the Castle Ravenloft module, and just spun a bit out of control and as the setting expanded they started to be more of a hindrance than a help. But for better or worse, they're a fundamental part of the setting now, and you can't just discard them. </p><p></p><p>I have no issues with the islands-in-the-mist concept itself, I just want to see domains implemented in such a way that regular citizens can live relatively regular lives in them, and travel/trade/etc between them, while certainly not risk-free, is not only possible but frequent. I <em>don't</em> want the various domains reduced to a bunch of one-shot adventure sites hanging around in some sort of limbo, populated by fake people spawned from Strahd's imagination or whatever, waiting for a PC party to show up and bash the darklord. They should be living worlds populated by people with agency and agendas and lives of their own, like any other campaign world. Except if it's one of those domains where everyone's dead... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="humble minion, post: 8210719, member: 5948"] Though to be honest - and heresy alert here - if i was designing Ravenloft from scratch right now in 2021, I'd be sorely tempted to discard the concept of the mists entirely and just draw up a damn world map. I get the reasoning behind them - you want an in-setting way to deposit PCs in a place they have no intention of going - but I think mostly they were just a plot device created to keep people in Barovia waaay back in the first iterations of the Castle Ravenloft module, and just spun a bit out of control and as the setting expanded they started to be more of a hindrance than a help. But for better or worse, they're a fundamental part of the setting now, and you can't just discard them. I have no issues with the islands-in-the-mist concept itself, I just want to see domains implemented in such a way that regular citizens can live relatively regular lives in them, and travel/trade/etc between them, while certainly not risk-free, is not only possible but frequent. I [I]don't[/I] want the various domains reduced to a bunch of one-shot adventure sites hanging around in some sort of limbo, populated by fake people spawned from Strahd's imagination or whatever, waiting for a PC party to show up and bash the darklord. They should be living worlds populated by people with agency and agendas and lives of their own, like any other campaign world. Except if it's one of those domains where everyone's dead... :p [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Everything We Know About The Ravenloft Book
Top