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Everything We Know About The Ravenloft Book
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8210920"><p>Sure if you are just passing through. But because the core is connected, the whole point is players start developing connections to different places. If they are based out of Falkovnia, that stuff is going to matter more (in some campaigns those dead comrades could be their fellow PCs). But it is also not something they are just going to watch passively. An army of undead isn't scenery, it is a threat. Sure players might be jaded and less scared of that, especially if the GM isn't building atmosphere: but that is true of anything horrifying that people have seen before. That is why so much of the advice on achieving horror is important. And overtime you develop a sense of how to maintain horror. Definitely having features in a setting like an endless war where the dead rise and march back on their homeland can be useful toward that end. Doesn't have to be though. If it doesn't resonate with you, then you don't use. I always found different things in Ravenloft resonated with different GMs. I always found stuff like the Kartakan Inn and lycanthropy particular fruitful for my campaigns. For some people Falkovnia will register for others it won't. If your like me, you ignored it for a while until you found a cool way to make use of it (I ended up running several very successful campaigns set in Falkovnia).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8210920"] Sure if you are just passing through. But because the core is connected, the whole point is players start developing connections to different places. If they are based out of Falkovnia, that stuff is going to matter more (in some campaigns those dead comrades could be their fellow PCs). But it is also not something they are just going to watch passively. An army of undead isn't scenery, it is a threat. Sure players might be jaded and less scared of that, especially if the GM isn't building atmosphere: but that is true of anything horrifying that people have seen before. That is why so much of the advice on achieving horror is important. And overtime you develop a sense of how to maintain horror. Definitely having features in a setting like an endless war where the dead rise and march back on their homeland can be useful toward that end. Doesn't have to be though. If it doesn't resonate with you, then you don't use. I always found different things in Ravenloft resonated with different GMs. I always found stuff like the Kartakan Inn and lycanthropy particular fruitful for my campaigns. For some people Falkovnia will register for others it won't. If your like me, you ignored it for a while until you found a cool way to make use of it (I ended up running several very successful campaigns set in Falkovnia). [/QUOTE]
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