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<blockquote data-quote="Chaosmancer" data-source="post: 8210956" data-attributes="member: 6801228"><p>I think it is because you keep claiming that something important is being lost by it not being a connected continent... and I don't know what it is you are actually losing. Like, you keep making the claim then going on a tangent. </p><p></p><p>Sure, I guess that one domain about the misogynist warmonger needed to have women and wizards next to him to have him lose wars needs the concept to work, but other than that, what about running a campaign in Barovia is truly lost if you can't casually walk out of it and into a different domain? </p><p></p><p>Even [USER=6906155]@Paul Farquhar[/USER] wasn't saying that you need all entrapment all the time, he was saying that if you can just casually leave the situation, then it is incredibly difficult to make it horrific, because if you know you don't have to engage with the no-win scenario... then you don't engage with it. So, for him, the idea of the core "needing" to exist so that the players can casually and without consequence travel between domains, creates more problems than it solves. </p><p></p><p>And I think that is compounded by the constant answer as well of all problems being solved because the Dark Powers enforce the status quo to keep the punishments cycling for all eternity. Yes, that is what they do, but the more blatant and the more often you need to reference them, the less effective they are. </p><p></p><p>And, with discussions of Mistways and shipping routes, I don't see how breaking up the core really makes that big of a difference in the terms of the players feeling less trapped. But it also gives you a less... overt way to trap them. Instead of "Strahd raises the border and none can leave" it could be as simple as "the next boat doesn't arrive for three days". It gives a knob to turn, that doesn't require overt actions. And combining that with the lack of me seeing what the problem is except that you liked the idea of walking from one domain to the other, I'm not sure what you are trying to convince us of except that you ran successful campaigns in the old version. Which is great, but that doesn't tell me why the new version is bad.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8210956, member: 6801228"] I think it is because you keep claiming that something important is being lost by it not being a connected continent... and I don't know what it is you are actually losing. Like, you keep making the claim then going on a tangent. Sure, I guess that one domain about the misogynist warmonger needed to have women and wizards next to him to have him lose wars needs the concept to work, but other than that, what about running a campaign in Barovia is truly lost if you can't casually walk out of it and into a different domain? Even [USER=6906155]@Paul Farquhar[/USER] wasn't saying that you need all entrapment all the time, he was saying that if you can just casually leave the situation, then it is incredibly difficult to make it horrific, because if you know you don't have to engage with the no-win scenario... then you don't engage with it. So, for him, the idea of the core "needing" to exist so that the players can casually and without consequence travel between domains, creates more problems than it solves. And I think that is compounded by the constant answer as well of all problems being solved because the Dark Powers enforce the status quo to keep the punishments cycling for all eternity. Yes, that is what they do, but the more blatant and the more often you need to reference them, the less effective they are. And, with discussions of Mistways and shipping routes, I don't see how breaking up the core really makes that big of a difference in the terms of the players feeling less trapped. But it also gives you a less... overt way to trap them. Instead of "Strahd raises the border and none can leave" it could be as simple as "the next boat doesn't arrive for three days". It gives a knob to turn, that doesn't require overt actions. And combining that with the lack of me seeing what the problem is except that you liked the idea of walking from one domain to the other, I'm not sure what you are trying to convince us of except that you ran successful campaigns in the old version. Which is great, but that doesn't tell me why the new version is bad. [/QUOTE]
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