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<blockquote data-quote="Chaosmancer" data-source="post: 8210977" data-attributes="member: 6801228"><p>As a note, it is incredibly difficult to respond when you chop up a single post into three different sections, then respond to them out of order.</p><p></p><p></p><p></p><p></p><p>Nothing you are describing is "military dictatorship" though. Vlad the Impaler leaving the corpses of his enemies impaled as a warning is a type of horror, yes, but you can't get that across by saying "they live in a military dictatorship ruled by endless war". </p><p></p><p>That is like saying "they live in a capitalist society" to describe mega-corps that literally own and sell every aspect of a person's life, making you either a cog in the machine or invisible trash. </p><p></p><p>This might be part of the problem, you are assuming I know what you are talking about so summarizing away the parts that make this different. "War" is not the kind of horror you are now talking about. Now you are talking about body horror and torture. Very different.</p><p></p><p></p><p></p><p></p><p>Sure there are other foes, but that doesn't change the fact that the Domain Lords are the major draw. </p><p></p><p>And, now I am even more confused. There is a domain lord whose realm was an entire ocean? Why not... have that be the ocean the other domains are in? Also, their minions can still chase you, using the same exact ways the PCs leave. </p><p></p><p>Yeah, if it is teleport in, teleport out, then that doesn't work. But if you are following a route to get from one island to the next, then the enemy can do the exact same thing. You have lost nothing, anything the PCs can do, the Minions can do too. </p><p></p><p>And as I stated in a different post. The problem with making it about closing the borders if the amount of attention that requires or implies. While making them islands allows it to be much more subtle or bad luck. It is kind of the difference between someone sabotaging the car in a horror movie, and the car just breaking down on its own. The appearance of it simply being bad luck makes it less intrusive.</p><p></p><p></p><p></p><p></p><p></p><p>See, but you are agreeing with exactly my point. </p><p></p><p>Falkovnia is scary and horrific <strong>when you are part of it</strong>. If this place is your home base, then you are living there, and that makes a massive difference, where if you are just passing through... yeah, it is terrible, but it isn't really horror. That army of the undead is just scenery, because you are just passing through and you want nothing to do with it.</p><p></p><p>But, if you start setting down roots, you have changed the whole game, and that was my point. As an <strong>outsider</strong>, the place isn't horrific in the way that some of the other concepts seemed to be. But, then again, you seem to be assuming a lot of details that I've got no idea about, but from what you described, it isn't horrific to the group passing through it to some other terrible place. </p><p></p><p></p><p></p><p></p><p>Which is great for you, but when you claim we are "ignoring the trope" when we've got so few details, and a lot of those six settings described are exactly what you seem to want in terms of it being humans that are the worst, then I'm not sure what you want.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8210977, member: 6801228"] As a note, it is incredibly difficult to respond when you chop up a single post into three different sections, then respond to them out of order. Nothing you are describing is "military dictatorship" though. Vlad the Impaler leaving the corpses of his enemies impaled as a warning is a type of horror, yes, but you can't get that across by saying "they live in a military dictatorship ruled by endless war". That is like saying "they live in a capitalist society" to describe mega-corps that literally own and sell every aspect of a person's life, making you either a cog in the machine or invisible trash. This might be part of the problem, you are assuming I know what you are talking about so summarizing away the parts that make this different. "War" is not the kind of horror you are now talking about. Now you are talking about body horror and torture. Very different. Sure there are other foes, but that doesn't change the fact that the Domain Lords are the major draw. And, now I am even more confused. There is a domain lord whose realm was an entire ocean? Why not... have that be the ocean the other domains are in? Also, their minions can still chase you, using the same exact ways the PCs leave. Yeah, if it is teleport in, teleport out, then that doesn't work. But if you are following a route to get from one island to the next, then the enemy can do the exact same thing. You have lost nothing, anything the PCs can do, the Minions can do too. And as I stated in a different post. The problem with making it about closing the borders if the amount of attention that requires or implies. While making them islands allows it to be much more subtle or bad luck. It is kind of the difference between someone sabotaging the car in a horror movie, and the car just breaking down on its own. The appearance of it simply being bad luck makes it less intrusive. See, but you are agreeing with exactly my point. Falkovnia is scary and horrific [B]when you are part of it[/B]. If this place is your home base, then you are living there, and that makes a massive difference, where if you are just passing through... yeah, it is terrible, but it isn't really horror. That army of the undead is just scenery, because you are just passing through and you want nothing to do with it. But, if you start setting down roots, you have changed the whole game, and that was my point. As an [B]outsider[/B], the place isn't horrific in the way that some of the other concepts seemed to be. But, then again, you seem to be assuming a lot of details that I've got no idea about, but from what you described, it isn't horrific to the group passing through it to some other terrible place. Which is great for you, but when you claim we are "ignoring the trope" when we've got so few details, and a lot of those six settings described are exactly what you seem to want in terms of it being humans that are the worst, then I'm not sure what you want. [/QUOTE]
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