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Everything We Know About The Ravenloft Book
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<blockquote data-quote="Chaosmancer" data-source="post: 8210987" data-attributes="member: 6801228"><p>Like I told Bedrock, sure there are other threats, but they aren't the highlights of the setting. If I just wanted to run "tracked and pursued by a vampire" I could do that anywhere. you go to Ravenloft for the stories involving the Dark Lords. </p><p></p><p>And, if Strahd is only your enemy because you stepped on his turf, and you live in a continent where everyone is perfectly capable of just going somewhere else... then unless you have specifically crafted a scenario where they must go to Barovia, they just leave and don't deal with Strahd. </p><p></p><p>And if you have to force them together anyways, why is it so different if they can walk across the border versus get on a boat?</p><p></p><p></p><p></p><p>None of that matters to me.</p><p></p><p></p><p></p><p>Which again, was my point. </p><p></p><p>If you travel through a land where you are hunted as cattle for vampires to feed upon, that is horrific. If you travel through a land where the army is constantly marching to an endless war... it is terrible, but the impact is lessened. </p><p></p><p>Sure, if you live there, that is different, but then that changes everything, doesn't it? And most of the point of these places is that you <strong>weren't</strong> born in the Dread Domain.</p><p></p><p></p><p></p><p>So is the "real" Ravenloft when you play the people who don't know what the world is truly like? That is a vast difference from every portrayal I've ever heard people talk about. And if that is the point, if the point of Ravenloft games is to play the peasants who didn't know what truly lurked in the shadows, then that is a much different version and it can work. </p><p></p><p>Then the war nation is horrific, because you are one of those soldiers, these are your people. That has huge weight. But if you are just traveling through, then it doesn't have that weight.</p><p></p><p></p><p></p><p>I'm not doing a strawman. Bedrock said we were ignoring the trope of "man is the real monster" and in the new book, there are 30 domains. And we've been presented with 6 of them. And... it sounds like at least three of those will follow that trope. </p><p></p><p>So, I had to ask, is 50% not enough? Does it have to be every domain? </p><p></p><p>It seems the answer is no, but then why are we saying they are moving away from the trope that they are clearly using a lot?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8210987, member: 6801228"] Like I told Bedrock, sure there are other threats, but they aren't the highlights of the setting. If I just wanted to run "tracked and pursued by a vampire" I could do that anywhere. you go to Ravenloft for the stories involving the Dark Lords. And, if Strahd is only your enemy because you stepped on his turf, and you live in a continent where everyone is perfectly capable of just going somewhere else... then unless you have specifically crafted a scenario where they must go to Barovia, they just leave and don't deal with Strahd. And if you have to force them together anyways, why is it so different if they can walk across the border versus get on a boat? None of that matters to me. Which again, was my point. If you travel through a land where you are hunted as cattle for vampires to feed upon, that is horrific. If you travel through a land where the army is constantly marching to an endless war... it is terrible, but the impact is lessened. Sure, if you live there, that is different, but then that changes everything, doesn't it? And most of the point of these places is that you [B]weren't[/B] born in the Dread Domain. So is the "real" Ravenloft when you play the people who don't know what the world is truly like? That is a vast difference from every portrayal I've ever heard people talk about. And if that is the point, if the point of Ravenloft games is to play the peasants who didn't know what truly lurked in the shadows, then that is a much different version and it can work. Then the war nation is horrific, because you are one of those soldiers, these are your people. That has huge weight. But if you are just traveling through, then it doesn't have that weight. I'm not doing a strawman. Bedrock said we were ignoring the trope of "man is the real monster" and in the new book, there are 30 domains. And we've been presented with 6 of them. And... it sounds like at least three of those will follow that trope. So, I had to ask, is 50% not enough? Does it have to be every domain? It seems the answer is no, but then why are we saying they are moving away from the trope that they are clearly using a lot? [/QUOTE]
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