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Everything We Know About The Ravenloft Book
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<blockquote data-quote="Bedrockgames" data-source="post: 8211012" data-attributes="member: 85555"><p>First off, the egyptian domain isn't connected to the core. It is an island of terror and unlikely to come up unless you want it to (and vice versa). I don't know what kind of campaign you are trying to run. I know if you want a setting that players will take enough interest in to play in it for a long time, and you want horror, Ravenloft with a core works well, because players like having some amount of variety. If you are running very focused scenarios and the players are meant to completely buy in and play them, then you might be better off with islands of terror, than core domains. But if you want the players to have some sense of agency, or if you want adventures that can span across multiple domains (for example a harrowing journey transporting someone to safety from Darkon to Mordent because they are being targeted by the Kargat or some other nefarious group or person), having a core is very useful. It opens up more types of adventures. </p><p></p><p>All the questions you are asking here can be asked of any setting, whether it is horror or just simple fantasy. Personally I would much rather have a complete continent to adventure in that a series of disconnected islands. If you disagree that is fine. You are free to like what you like and I am free to like what I like. But I do think you should at least take a look at the original material because it sounds like you are going off completely second hand information and that you don't have a clear idea about what it was trying to do.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8211012, member: 85555"] First off, the egyptian domain isn't connected to the core. It is an island of terror and unlikely to come up unless you want it to (and vice versa). I don't know what kind of campaign you are trying to run. I know if you want a setting that players will take enough interest in to play in it for a long time, and you want horror, Ravenloft with a core works well, because players like having some amount of variety. If you are running very focused scenarios and the players are meant to completely buy in and play them, then you might be better off with islands of terror, than core domains. But if you want the players to have some sense of agency, or if you want adventures that can span across multiple domains (for example a harrowing journey transporting someone to safety from Darkon to Mordent because they are being targeted by the Kargat or some other nefarious group or person), having a core is very useful. It opens up more types of adventures. All the questions you are asking here can be asked of any setting, whether it is horror or just simple fantasy. Personally I would much rather have a complete continent to adventure in that a series of disconnected islands. If you disagree that is fine. You are free to like what you like and I am free to like what I like. But I do think you should at least take a look at the original material because it sounds like you are going off completely second hand information and that you don't have a clear idea about what it was trying to do. [/QUOTE]
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