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Everything We Know About The Ravenloft Book
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<blockquote data-quote="Chaosmancer" data-source="post: 8211284" data-attributes="member: 6801228"><p>Okay, but then back to my original question. If you could just not have them hear about the other lands, if you could focus the entire adventure to one land even without the Dark Lord, then why is the Island idea so bad? What are we losing? </p><p></p><p>You can still travel between the Domains You can still have them in contact, only letting them know about the islands you want them to know about. This actually prevents you from having to mess with the map, to bypass domains you don't want to deal with. And it seems nothing else changes. The one and only domain that seemed to require other domains to invade has been altered, so it no longer requires that. We can talk about how terrible that is, but most of these places seemed like they were potentially completely separate anyways, so why the fuss?</p><p></p><p></p><p></p><p>Okay, but that isn't what I was told by [USER=20990]@QuentinGeorge[/USER] , who I quoted saying this:</p><p></p><p></p><p>So, I am being told on one end that four different domains share a common culture, and on the other end that the domains don't share a culture, or maybe they have a lot of similarities, but it is different. </p><p></p><p>And I think, after getting some sleep, the problem is that the core premise I was told about Ravenloft is just wrong. This isn't a land where evil people from across the multiverse are pulled in for punishments. This is a land where some people are pulled in, and other villains spiral off from their own circumstances. The villains of Borca are from Barovia originally, not outside of Ravenloft. And this... confuses me. Because I thought the entire purpose of the Dark Powers was to pull in people and torment them in a domain reflecting their own personal hell, but then they are creating new personal hells for the side characters in the personal hell of the original target? </p><p></p><p>I mean, they reset the reincarnation of a woman to torment Strahd, but they allow a family to grow so evil that they need an entirely new land to put them in to torment them? It feels like I am caught half-way between a cool concept and a bog-standard campaign world.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8211284, member: 6801228"] Okay, but then back to my original question. If you could just not have them hear about the other lands, if you could focus the entire adventure to one land even without the Dark Lord, then why is the Island idea so bad? What are we losing? You can still travel between the Domains You can still have them in contact, only letting them know about the islands you want them to know about. This actually prevents you from having to mess with the map, to bypass domains you don't want to deal with. And it seems nothing else changes. The one and only domain that seemed to require other domains to invade has been altered, so it no longer requires that. We can talk about how terrible that is, but most of these places seemed like they were potentially completely separate anyways, so why the fuss? Okay, but that isn't what I was told by [USER=20990]@QuentinGeorge[/USER] , who I quoted saying this: So, I am being told on one end that four different domains share a common culture, and on the other end that the domains don't share a culture, or maybe they have a lot of similarities, but it is different. And I think, after getting some sleep, the problem is that the core premise I was told about Ravenloft is just wrong. This isn't a land where evil people from across the multiverse are pulled in for punishments. This is a land where some people are pulled in, and other villains spiral off from their own circumstances. The villains of Borca are from Barovia originally, not outside of Ravenloft. And this... confuses me. Because I thought the entire purpose of the Dark Powers was to pull in people and torment them in a domain reflecting their own personal hell, but then they are creating new personal hells for the side characters in the personal hell of the original target? I mean, they reset the reincarnation of a woman to torment Strahd, but they allow a family to grow so evil that they need an entirely new land to put them in to torment them? It feels like I am caught half-way between a cool concept and a bog-standard campaign world. [/QUOTE]
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