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Everything We Know About The Ravenloft Book
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8211386"><p>Also, even if the dark lords are important, when you reduce the setting to dark lords, and make it all about them, you make it very hard to have long ongoing campaigns. Campaigns centered around the dealing with and the killing of dark dark lords were notoriously repetitive. They really did get old fast. It was also a common misconception about ravenloft many Gms has to dispel (because people who ran weekends in hell would often just have it be one off against a domain lord). For short one shots, it might have made sense. For longer campaigns it really didn't. And there is so much more there to explore, so much more to how the horror works, than just the dark lords themselves. Dark lords, as you point out, are just the most obvious result of powers checks. But plenty of other denizens are similarly warped, wandering the setting and begging to be dealt with by PCs, who are not lords (because becoming a lord is just the last stage of failed powers checks, some people just become cursed monsters and never have a domain form around them). The powers check, in my view, is what really sets ravenloft apart from other settings. Committing evil deeds in ravenloft has consequences.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8211386"] Also, even if the dark lords are important, when you reduce the setting to dark lords, and make it all about them, you make it very hard to have long ongoing campaigns. Campaigns centered around the dealing with and the killing of dark dark lords were notoriously repetitive. They really did get old fast. It was also a common misconception about ravenloft many Gms has to dispel (because people who ran weekends in hell would often just have it be one off against a domain lord). For short one shots, it might have made sense. For longer campaigns it really didn't. And there is so much more there to explore, so much more to how the horror works, than just the dark lords themselves. Dark lords, as you point out, are just the most obvious result of powers checks. But plenty of other denizens are similarly warped, wandering the setting and begging to be dealt with by PCs, who are not lords (because becoming a lord is just the last stage of failed powers checks, some people just become cursed monsters and never have a domain form around them). The powers check, in my view, is what really sets ravenloft apart from other settings. Committing evil deeds in ravenloft has consequences. [/QUOTE]
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