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Everything We Know About The Ravenloft Book
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<blockquote data-quote="Faolyn" data-source="post: 8211465" data-attributes="member: 6915329"><p>How so? </p><p></p><p>Each Darklord is different. Strahd doesn't care about most things. He basically has three rules: don't enter his castle, don't steal from the state, and don't hurt the Vistani. If you don't violate those rules, he doesn't care. </p><p></p><p>OK, take a typical D&D adventure. There's a monster that's eating the villagers; can the PCs stop it? In, say, the Realms, it might just a monster that's eating people. Or it might have been hired or let loose by the real villains. Or maybe it was the magical byproduct of an experimenting wizard.</p><p></p><p>In Ravenloft, the monster might have been <em>created</em> by a villager. Maybe Bob the villager killed his gluttonous neighbor in a rage, and now his neighbor has risen from the grave and is eating everyone, leaving Bob for last. Maybe Bob was kind to the new woman in town, not realizing she's a monster of some sort, and she repays his kindness by killing everyone who was mean to Bob. Maybe Bob was such an abusive husband and father that the Dark Powers turned him into a werebeast, and he's only <em>just </em>starting to realize that he's eating the other villagers. Maybe Bob's cows were killed by a pack of vicious wolves and, in a desperate, insane attempt to save his farm and livelihood, he took the least mutilated cows, sewed on new limbs to replace the ones that had been torn off, and now he has some confused and hungry golem-cows wandering around. </p><p></p><p>That's what I mean by personal. In Ravenloft, the plot is there specifically because of people's actions, <em>and </em>are designed to reward or punish those people. No matter what, Bob the villager is going to get what's due to him, but it's just as likely to be by his own creation as it is by the point of an adventurer's sword.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8211465, member: 6915329"] How so? Each Darklord is different. Strahd doesn't care about most things. He basically has three rules: don't enter his castle, don't steal from the state, and don't hurt the Vistani. If you don't violate those rules, he doesn't care. OK, take a typical D&D adventure. There's a monster that's eating the villagers; can the PCs stop it? In, say, the Realms, it might just a monster that's eating people. Or it might have been hired or let loose by the real villains. Or maybe it was the magical byproduct of an experimenting wizard. In Ravenloft, the monster might have been [I]created[/I] by a villager. Maybe Bob the villager killed his gluttonous neighbor in a rage, and now his neighbor has risen from the grave and is eating everyone, leaving Bob for last. Maybe Bob was kind to the new woman in town, not realizing she's a monster of some sort, and she repays his kindness by killing everyone who was mean to Bob. Maybe Bob was such an abusive husband and father that the Dark Powers turned him into a werebeast, and he's only [I]just [/I]starting to realize that he's eating the other villagers. Maybe Bob's cows were killed by a pack of vicious wolves and, in a desperate, insane attempt to save his farm and livelihood, he took the least mutilated cows, sewed on new limbs to replace the ones that had been torn off, and now he has some confused and hungry golem-cows wandering around. That's what I mean by personal. In Ravenloft, the plot is there specifically because of people's actions, [I]and [/I]are designed to reward or punish those people. No matter what, Bob the villager is going to get what's due to him, but it's just as likely to be by his own creation as it is by the point of an adventurer's sword. [/QUOTE]
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