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Everything We Know About The Ravenloft Book
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<blockquote data-quote="Ruin Explorer" data-source="post: 8211511" data-attributes="member: 18"><p>Not sure which one of your many quotes of the same material I'm supposed to respond to here, but ok... I guess? Certainly you've presented no case beyond "Well I liked it!" for why we should agree with this. I mean, that's fine... you don't have to do that... but it's unconvincing. Your statements remain contradictory.</p><p></p><p>I'm kind of intrigued by what the "kind of horror" you like is, and what films/books/TV are "horror" to you. To me it seems like it might be something that most people wouldn't call "horror" at all, merely "dark fantasy", stuff focused entirely on atmosphere rather than actual horror. Which can be cool but can also get pretty funny-by-accident - c.f. Ligotti.</p><p></p><p>Anyway, none of this has any bearing on what's coming in the new Ravenloft. I have little doubt it'll work better for most people than a mere refresh of the 2E take would have, but I'm excited to hear more about it, particularly any brand-new domains.</p><p></p><p>[USER=93670]@tetrasodium[/USER] That's true it being far less dangerous in Black Box-era Ravenloft than many D&D settings, but that was yet another problem with the setting, and why I described it early as that Forgotten Realms with the lights dimmed 15%. Most Ravenloft domains were full of these supposedly "fearful villagers" who are described in these ridiculous terms and always supposed to be "afraid of strangers" (why? rarely explained in any way that makes sense) and looking over their shoulders (again, why?) and so on, but the reality of the situation was that they were safer than most D&D villages, and certainly as safe as someone of the safer areas of the Forgotten Realms. It's almost like they're cos-playing or LARPing at being frightened villagers.</p><p></p><p>It was much better in the domains where there actually was a reason to be scared, and to act like that - then it made sense - ones with highly active and vindictive lords and roving packs of actually-dangerous-to-villlagers monsters and so on. But in a lot of places it felt like the villagers were basically theme-park staff there to "create atmosphere" for the PCs, not people who actually lived there.</p><p></p><p>EDIT - I kind of wonder if the "only 10% of villagers have souls" (which I expect the Ravenloft book to retcon, or make specific to Barovia, btw) was inspired by the bizarre and hard-to-understand behaviour prescribed for a lot of the locals.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8211511, member: 18"] Not sure which one of your many quotes of the same material I'm supposed to respond to here, but ok... I guess? Certainly you've presented no case beyond "Well I liked it!" for why we should agree with this. I mean, that's fine... you don't have to do that... but it's unconvincing. Your statements remain contradictory. I'm kind of intrigued by what the "kind of horror" you like is, and what films/books/TV are "horror" to you. To me it seems like it might be something that most people wouldn't call "horror" at all, merely "dark fantasy", stuff focused entirely on atmosphere rather than actual horror. Which can be cool but can also get pretty funny-by-accident - c.f. Ligotti. Anyway, none of this has any bearing on what's coming in the new Ravenloft. I have little doubt it'll work better for most people than a mere refresh of the 2E take would have, but I'm excited to hear more about it, particularly any brand-new domains. [USER=93670]@tetrasodium[/USER] That's true it being far less dangerous in Black Box-era Ravenloft than many D&D settings, but that was yet another problem with the setting, and why I described it early as that Forgotten Realms with the lights dimmed 15%. Most Ravenloft domains were full of these supposedly "fearful villagers" who are described in these ridiculous terms and always supposed to be "afraid of strangers" (why? rarely explained in any way that makes sense) and looking over their shoulders (again, why?) and so on, but the reality of the situation was that they were safer than most D&D villages, and certainly as safe as someone of the safer areas of the Forgotten Realms. It's almost like they're cos-playing or LARPing at being frightened villagers. It was much better in the domains where there actually was a reason to be scared, and to act like that - then it made sense - ones with highly active and vindictive lords and roving packs of actually-dangerous-to-villlagers monsters and so on. But in a lot of places it felt like the villagers were basically theme-park staff there to "create atmosphere" for the PCs, not people who actually lived there. EDIT - I kind of wonder if the "only 10% of villagers have souls" (which I expect the Ravenloft book to retcon, or make specific to Barovia, btw) was inspired by the bizarre and hard-to-understand behaviour prescribed for a lot of the locals. [/QUOTE]
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