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Everything We Know About The Ravenloft Book
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<blockquote data-quote="Chaosmancer" data-source="post: 8211765" data-attributes="member: 6801228"><p>I'm not trying to say you can't like Ravenloft for whatever reason you want. I don't care why you like it. </p><p></p><p>What I am trying to say is that if you want to sell someone on the setting of Ravenloft, saying, "Playing 2e in Ravenloft with the Van Richten Guides so you can customize the monsters" isn't selling Ravenloft. It is selling a very particular set of books and options.</p><p></p><p></p><p></p><p>I understand that geography matters. I understand that international politics involving islands in a sea are different than those involving land and different than those involving mountain ranges. That is blatantly obvious. </p><p></p><p>But, when I've asked "What about the previous geography was usefuly? What are you losing?" your answers have been:</p><p></p><p>1) The Freedom to Travel (not lost by making them islands, just a different form of travel. Unless you make them specifically like the old Islands of Terror and make the area impossible to navigate which I am not assuming)</p><p></p><p>2) Falkovia going to war (they redid that domain it seems, so in terms of the geography that is a non-issue) </p><p></p><p>3) You lose international politics (You don't) </p><p></p><p>So... really I think what it comes down to for you is the bolded section. It is different. And it is completely fair that you as a fan of the old 2e version love the version you have used for decades and you don't want to change it. I hope you continue to use what has worked for your for decades. But, as a new player getting introduced to this setting? "It is different than it used to be" isn't a convincing argument for me to want to go back to the old version. I have no connections to either version, so I am seeing them as baseline equal to begin with.</p><p></p><p></p><p></p><p></p><p>That does sound interesting, and exactly like the type of thing I would want to include in this style of game. I'll have to think about how I want to include it.</p><p></p><p></p><p></p><p>Okay, I can see that angle of sympathy, and that does work to an extent. Though I find it to be a thin thread combined with every other aspect of him. </p><p></p><p>I also think that reading those really does highlight the Vlad Tepes comparison, in a lot of ways that I'm not sure I like. So there is a lot of give and take there. I think, all in all, it is a well-written character from an older time. I can see how he is compelling, but I can also see where I would never use him as written. </p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>You know what? I was not sold on this concept until you made the comparison to an evil terrarium. THAT makes sense and I think makes a great concept for this setting, for me.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8211765, member: 6801228"] I'm not trying to say you can't like Ravenloft for whatever reason you want. I don't care why you like it. What I am trying to say is that if you want to sell someone on the setting of Ravenloft, saying, "Playing 2e in Ravenloft with the Van Richten Guides so you can customize the monsters" isn't selling Ravenloft. It is selling a very particular set of books and options. I understand that geography matters. I understand that international politics involving islands in a sea are different than those involving land and different than those involving mountain ranges. That is blatantly obvious. But, when I've asked "What about the previous geography was usefuly? What are you losing?" your answers have been: 1) The Freedom to Travel (not lost by making them islands, just a different form of travel. Unless you make them specifically like the old Islands of Terror and make the area impossible to navigate which I am not assuming) 2) Falkovia going to war (they redid that domain it seems, so in terms of the geography that is a non-issue) 3) You lose international politics (You don't) So... really I think what it comes down to for you is the bolded section. It is different. And it is completely fair that you as a fan of the old 2e version love the version you have used for decades and you don't want to change it. I hope you continue to use what has worked for your for decades. But, as a new player getting introduced to this setting? "It is different than it used to be" isn't a convincing argument for me to want to go back to the old version. I have no connections to either version, so I am seeing them as baseline equal to begin with. That does sound interesting, and exactly like the type of thing I would want to include in this style of game. I'll have to think about how I want to include it. Okay, I can see that angle of sympathy, and that does work to an extent. Though I find it to be a thin thread combined with every other aspect of him. I also think that reading those really does highlight the Vlad Tepes comparison, in a lot of ways that I'm not sure I like. So there is a lot of give and take there. I think, all in all, it is a well-written character from an older time. I can see how he is compelling, but I can also see where I would never use him as written. You know what? I was not sold on this concept until you made the comparison to an evil terrarium. THAT makes sense and I think makes a great concept for this setting, for me. [/QUOTE]
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