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*Dungeons & Dragons
Everything We Know About The Ravenloft Book
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8211874"><p>I am not handwaving them, I am explaining why I liked the core. And my point is broader than that: a lot of people like the core. This conversation isn't the only happening. I am seeing plenty of fans of core domains who are also 5E players, and the very important point here is no core for many is a non-starter. You can say their reasons for that are stupid. But to many it is an important part of Ravenloft. I can't tell WOTC what to do, and maybe they have decided that they have enough fans of the new approach, they don't need folks like us (which is fine, it is up to them what they do). But I think people who are dismissing my concerns and the concerns of others, are underestimating 1) how useful the core is for establishing more potential for adventure types and for creating a more life-like world and 2) just how many people want that core. And what is more: the old edition had both a core and islands of terror: you can provide both and give both experiences. Another poster asked about the 'more life-like' thing so I will address that in more detail when I respond to that post. </p><p></p><p>I don't think it is safe to say the numbers favor no core. Just because WOTC is making a particular decision and just because you think you are seeing a trend on a forum, doesn't translate automatically into what people want (especially when you are dealing with customers who don't post as much on forums). All you have to do is look at 4th edition to realize what you are seeing in forums isn't always what people actually want. Often the picture is much more complicated. And one of the lessons of 5th edition is you can bring in both old and new fans if you do it the right way (i may not be super into 5th edition, but many of my old school friends are).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8211874"] I am not handwaving them, I am explaining why I liked the core. And my point is broader than that: a lot of people like the core. This conversation isn't the only happening. I am seeing plenty of fans of core domains who are also 5E players, and the very important point here is no core for many is a non-starter. You can say their reasons for that are stupid. But to many it is an important part of Ravenloft. I can't tell WOTC what to do, and maybe they have decided that they have enough fans of the new approach, they don't need folks like us (which is fine, it is up to them what they do). But I think people who are dismissing my concerns and the concerns of others, are underestimating 1) how useful the core is for establishing more potential for adventure types and for creating a more life-like world and 2) just how many people want that core. And what is more: the old edition had both a core and islands of terror: you can provide both and give both experiences. Another poster asked about the 'more life-like' thing so I will address that in more detail when I respond to that post. I don't think it is safe to say the numbers favor no core. Just because WOTC is making a particular decision and just because you think you are seeing a trend on a forum, doesn't translate automatically into what people want (especially when you are dealing with customers who don't post as much on forums). All you have to do is look at 4th edition to realize what you are seeing in forums isn't always what people actually want. Often the picture is much more complicated. And one of the lessons of 5th edition is you can bring in both old and new fans if you do it the right way (i may not be super into 5th edition, but many of my old school friends are). [/QUOTE]
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