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Everything We Know About The Ravenloft Book
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<blockquote data-quote="Aldarc" data-source="post: 8211881" data-attributes="member: 5142"><p>IMO, 2E and 3E Ravenloft always seemed more akin in its presentation to a Theme Park MMORPG rather than a Sandbox MMORPG.</p><p></p><p>I also don't particularly understand the idea put forth that somehow views sandbox play as being directly proportional to landmass size. Blades in the Dark is designed as a sandbox game, but it takes place within the confines of an enclosed city. Likewise Ptolus is a sandbox urban campaign setting for 3e (and soon 5e) where Monte Cook establishes that adventuring in the world of Praemal really only happens in and around the city of Ptolus. By the accounts of several people in this forum, such as [USER=6879661]@TheSword[/USER], Curse of Strahd can be played in the manner of a sandbox campaign. Stars Without Number is a sci-fi sandbox in which players essentially "sail" between "island" planets and systems in space. So how does landmass have any actual bearing on sandbox play? Is my sandbox somehow less of a sandbox if it stays entirely within the bounds of Barovia in Ravenloft or Keoland in Greyhawk or Aundair in Eberron or Karameikos in Mystara or the Nentir Vale in the Nentir Vale?</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8211881, member: 5142"] IMO, 2E and 3E Ravenloft always seemed more akin in its presentation to a Theme Park MMORPG rather than a Sandbox MMORPG. I also don't particularly understand the idea put forth that somehow views sandbox play as being directly proportional to landmass size. Blades in the Dark is designed as a sandbox game, but it takes place within the confines of an enclosed city. Likewise Ptolus is a sandbox urban campaign setting for 3e (and soon 5e) where Monte Cook establishes that adventuring in the world of Praemal really only happens in and around the city of Ptolus. By the accounts of several people in this forum, such as [USER=6879661]@TheSword[/USER], Curse of Strahd can be played in the manner of a sandbox campaign. Stars Without Number is a sci-fi sandbox in which players essentially "sail" between "island" planets and systems in space. So how does landmass have any actual bearing on sandbox play? Is my sandbox somehow less of a sandbox if it stays entirely within the bounds of Barovia in Ravenloft or Keoland in Greyhawk or Aundair in Eberron or Karameikos in Mystara or the Nentir Vale in the Nentir Vale? [/QUOTE]
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