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<blockquote data-quote="Voadam" data-source="post: 8211906" data-attributes="member: 2209"><p>In a sandbox players can generally choose to explore and do stuff or not.</p><p></p><p>If the players choose to stay in one area it is not less sandboxy. If players have no choice but to be in one area it is less sandboxy.</p><p></p><p>Curse of Strahd has lots of stuff players can choose to explore and do or not do so I would agree it has elements that work with a sandbox style of play and is deep and open enough to go many different ways based on PC choices.</p><p></p><p>If Curse of Strahd was just the Castle and one village it would be less sandboxy than it is.</p><p></p><p>If Curse of Strahd had less secondary areas to choose to explore or not it would be less sandboxy than it is.</p><p></p><p>But also if Curse of Strahd had more areas but the PCs had to explore them that would be less sandboxy.</p><p></p><p>If players had to explore every area in a certain order that would be less sandboxy.</p><p></p><p>If Barovia was part of some bigger setting and players could choose to leave that would be more of a sandbox than Curse of Strahd is out of the box.</p><p></p><p>A haunted house domain would probably be less of a sandbox than Barovia in Curse of Strahd.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8211906, member: 2209"] In a sandbox players can generally choose to explore and do stuff or not. If the players choose to stay in one area it is not less sandboxy. If players have no choice but to be in one area it is less sandboxy. Curse of Strahd has lots of stuff players can choose to explore and do or not do so I would agree it has elements that work with a sandbox style of play and is deep and open enough to go many different ways based on PC choices. If Curse of Strahd was just the Castle and one village it would be less sandboxy than it is. If Curse of Strahd had less secondary areas to choose to explore or not it would be less sandboxy than it is. But also if Curse of Strahd had more areas but the PCs had to explore them that would be less sandboxy. If players had to explore every area in a certain order that would be less sandboxy. If Barovia was part of some bigger setting and players could choose to leave that would be more of a sandbox than Curse of Strahd is out of the box. A haunted house domain would probably be less of a sandbox than Barovia in Curse of Strahd. [/QUOTE]
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