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*Dungeons & Dragons
Everything We Know About The Ravenloft Book
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8212038"><p>My understanding from the people I know who were introduced to Ravenloft through CoS, is the sandbox element is pretty important. And I can see that reading through it. For me it is just that the particulars of how it was done never really quite grabbed me. I would think going forward, sandbox might be an element they need to retain for that reason. That said I don't think classic ravenloft was particularly sandbox, it was described accurately IMO in the Feast of Goblyns module as a 'living adventure', where the focus is less on players exploring a sandbox and more on the GM treating the NPCs as living characters who respond believably and change their plans according to players actions. Note you can very easily combine those two ideas, which I do in most of my sandboxes, for a really great sandbox campaign. Still what I've heard from younger players I know makes me think sandbox is going to have to be a feature. For that reason, if they do go with classic Ravenloft stuff, Domains of Dread 1997 might be a better book to work off of for the core, because that was one where it is more feasible to run a sandbox.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8212038"] My understanding from the people I know who were introduced to Ravenloft through CoS, is the sandbox element is pretty important. And I can see that reading through it. For me it is just that the particulars of how it was done never really quite grabbed me. I would think going forward, sandbox might be an element they need to retain for that reason. That said I don't think classic ravenloft was particularly sandbox, it was described accurately IMO in the Feast of Goblyns module as a 'living adventure', where the focus is less on players exploring a sandbox and more on the GM treating the NPCs as living characters who respond believably and change their plans according to players actions. Note you can very easily combine those two ideas, which I do in most of my sandboxes, for a really great sandbox campaign. Still what I've heard from younger players I know makes me think sandbox is going to have to be a feature. For that reason, if they do go with classic Ravenloft stuff, Domains of Dread 1997 might be a better book to work off of for the core, because that was one where it is more feasible to run a sandbox. [/QUOTE]
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Everything We Know About The Ravenloft Book
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