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*Dungeons & Dragons
Everything We Know About The Ravenloft Book
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<blockquote data-quote="Faolyn" data-source="post: 8212061" data-attributes="member: 6915329"><p>My two cents. I've loved Ravenloft since the Black Box. I've run it in 5e, GURPS, and attempted to run it in Fate until player issues stopped the game (note to all players reading this: if you don't like horror, please tell the DM instead of actively working to sabotage her game, thank you). I'm my group's Forever DM when it comes to Ravenloft. And while I see the appeal of a connected core, I'm also in favor of turning everything into Islands.</p><p></p><p>IMO, there was never enough in-setting stuff (<em>that I was aware of; I almost never buy adventures</em>) that dealt with <em>active events </em>between two Domains. There were a <em>few </em>things, like the plot-hook possibility of the Becoming Plague (I think that's what it was called) spreading outward from Richmulot, or Falkovnian soldiers chasing people across borders. But for the most part, it always seemed to me that the only things that really happened between Domains was background stuff, like trade. And nobody could even <em>leave </em>some Domains, like Darkon. Nearly all of the background conflicts seemed to me to take place inside a Domain.</p><p></p><p>And as for players... they either choose to adventure within a Domain, or to go to another Domain--but either way, that level of movement is up to the DM. I mean, if your players are in Tepest but you've always wanted to send them to Vechor, you can do so either through plot hook or through the Mists, depending on how you and the players feel about such things. </p><p></p><p>I've already decided that, in my Ravenloft at least, there <em>will </em>be Mistways, roads, or other methods of travel between Domains, so the background stuff, the trade of goods and culture, <em>will </em>continue. If it means that instead of boating down the Musarde they're boating down a nameless river in the Shadowfell, that's OK. I <em>hope </em>that they're going to include them in the book.</p><p></p><p></p><p>I haven't read the 4e book on the Shadowfell, assuming there was one. From what I know about it, based on 5e, it's a mirror of Prime, but with the darkness, gloom, fear, and despair turned up to 11. In the same way that the Feywild is supposed to be a mirror of Prime but with the feyness dialed up. So the Shadowfell seems <em>made </em>to host the Demiplane of Dread.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8212061, member: 6915329"] My two cents. I've loved Ravenloft since the Black Box. I've run it in 5e, GURPS, and attempted to run it in Fate until player issues stopped the game (note to all players reading this: if you don't like horror, please tell the DM instead of actively working to sabotage her game, thank you). I'm my group's Forever DM when it comes to Ravenloft. And while I see the appeal of a connected core, I'm also in favor of turning everything into Islands. IMO, there was never enough in-setting stuff ([I]that I was aware of; I almost never buy adventures[/I]) that dealt with [I]active events [/I]between two Domains. There were a [I]few [/I]things, like the plot-hook possibility of the Becoming Plague (I think that's what it was called) spreading outward from Richmulot, or Falkovnian soldiers chasing people across borders. But for the most part, it always seemed to me that the only things that really happened between Domains was background stuff, like trade. And nobody could even [I]leave [/I]some Domains, like Darkon. Nearly all of the background conflicts seemed to me to take place inside a Domain. And as for players... they either choose to adventure within a Domain, or to go to another Domain--but either way, that level of movement is up to the DM. I mean, if your players are in Tepest but you've always wanted to send them to Vechor, you can do so either through plot hook or through the Mists, depending on how you and the players feel about such things. I've already decided that, in my Ravenloft at least, there [I]will [/I]be Mistways, roads, or other methods of travel between Domains, so the background stuff, the trade of goods and culture, [I]will [/I]continue. If it means that instead of boating down the Musarde they're boating down a nameless river in the Shadowfell, that's OK. I [I]hope [/I]that they're going to include them in the book. I haven't read the 4e book on the Shadowfell, assuming there was one. From what I know about it, based on 5e, it's a mirror of Prime, but with the darkness, gloom, fear, and despair turned up to 11. In the same way that the Feywild is supposed to be a mirror of Prime but with the feyness dialed up. So the Shadowfell seems [I]made [/I]to host the Demiplane of Dread. [/QUOTE]
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