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Everything We Know About The Ravenloft Book
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<blockquote data-quote="tetrasodium" data-source="post: 8212115" data-attributes="member: 93670"><p>Sandbox can work to a fine in ravenloft, but imo I think your probably right in that players need a goal in ravenloft moreso than most other settings where one could expect the world to always function with the same set of rules. Doesn't matter if that goal is fighting against a darklord, protecting a village by helping them build a wall, kickstarting a mine to support some construcion, clearing a road to that mine, or whatever. It's fine to have players take a goal & cook up sandbox solutions towards it, but it's tough for the gm to leverage Dark Powers & possibly a darklord to interfere with "lets go that way & just do whatever" in ways that feel interesting & dramatic or tie into the horror themes of a domain. That cottage with the bashed in door & bloodstains on the floor is probably not something players can comfortably stop to fully investigate but ignoring it will obviously become a problem too but without a goal there's no drama/tension to the choice.</p><p></p><p></p><p>I's also entirely possible that Strahd looks at them, fixes the adjustments on their armor & says"back again? do a better job this visit" while wandering off laughing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p></p><p>I'll start out by saying that I hink the islands work well & would be using them</p><p>[spoiler]</p><p>[ATTACH=full]133505[/ATTACH]</p><p>[/spoiler]</p><p>Kartakass is described as foresty so if there I'd say a road a forest or a misty wall. </p><p>Invidia I think is similar</p><p>Borca also has dales (valleys?) </p><p></p><p>If it were me GM'ing I'd say that the inbetween bit may or may not be in ravenloft & could instead be a similarly fitting stretch of land or obvious jarring transition into in any sphere at any point in that sphere's timeline. Granted a traveler wouldn't know how long they could stay without voluntarily attempting to go back before the mists snatch them. The attempt at returning may or may not be successful & may or may not influence how much longer one has.</p><p></p><p>Maybe</p><p></p><p>Maybe</p><p></p><p>same 3-4 possabilities imo</p><p></p><p>maybe</p><p></p><p>maybe... Of course the type who wants to figure those kinds of questions out is just the kind of person ravenloft would take pleasure in toying with by giving just enough hope of understanding <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Maybe</p><p></p><p>Maybe. Other spheres & points on their timelines are possible too</p><p></p><p>any of the above, especially if doing so can put the screws to someone or serves he interests of instilling horror and/or just enough (but not <em>too</em> much) hope</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8212115, member: 93670"] Sandbox can work to a fine in ravenloft, but imo I think your probably right in that players need a goal in ravenloft moreso than most other settings where one could expect the world to always function with the same set of rules. Doesn't matter if that goal is fighting against a darklord, protecting a village by helping them build a wall, kickstarting a mine to support some construcion, clearing a road to that mine, or whatever. It's fine to have players take a goal & cook up sandbox solutions towards it, but it's tough for the gm to leverage Dark Powers & possibly a darklord to interfere with "lets go that way & just do whatever" in ways that feel interesting & dramatic or tie into the horror themes of a domain. That cottage with the bashed in door & bloodstains on the floor is probably not something players can comfortably stop to fully investigate but ignoring it will obviously become a problem too but without a goal there's no drama/tension to the choice. I's also entirely possible that Strahd looks at them, fixes the adjustments on their armor & says"back again? do a better job this visit" while wandering off laughing :D I'll start out by saying that I hink the islands work well & would be using them [spoiler] [ATTACH type="full"]133505[/ATTACH] [/spoiler] Kartakass is described as foresty so if there I'd say a road a forest or a misty wall. Invidia I think is similar Borca also has dales (valleys?) If it were me GM'ing I'd say that the inbetween bit may or may not be in ravenloft & could instead be a similarly fitting stretch of land or obvious jarring transition into in any sphere at any point in that sphere's timeline. Granted a traveler wouldn't know how long they could stay without voluntarily attempting to go back before the mists snatch them. The attempt at returning may or may not be successful & may or may not influence how much longer one has. Maybe Maybe same 3-4 possabilities imo maybe maybe... Of course the type who wants to figure those kinds of questions out is just the kind of person ravenloft would take pleasure in toying with by giving just enough hope of understanding :D Maybe Maybe. Other spheres & points on their timelines are possible too any of the above, especially if doing so can put the screws to someone or serves he interests of instilling horror and/or just enough (but not [I]too[/I] much) hope [/QUOTE]
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