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<blockquote data-quote="overgeeked" data-source="post: 8213834" data-attributes="member: 86653"><p>I agree we need some better fear, terror, horror, and madness mechanics. But you can do a lot with what already exists. Take the normal CR guidelines and shoot for more deadly encounters. Players will learn caution. If not, go bigger. Or focus more on horror-based non-combat encounters. </p><p></p><p>A lot comes down to description as well. Playing with anticipation (fear), reveal (terror), and realization (horror) can go a long, long way. Describing the sound of something sharp being drug across the wall outside the room your PCs are in, have something jump out from somewhere they weren’t expecting, and have the moment of full realization what it is they’re dealing with (or have already dealt with) is the back bone of the horror genre.</p><p></p><p>I only think you need rules for those rolls because most players will refuse to RP anything like an in-genre response to those things. The majority of the time they’ll just attack, kill, and loot no matter what you present them with. You need rules to back up the genre tropes of jump scares, paralyzed with fear, being shocked by a horrific realization, and going mad from those realizations and the constant stress of living in the genre.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8213834, member: 86653"] I agree we need some better fear, terror, horror, and madness mechanics. But you can do a lot with what already exists. Take the normal CR guidelines and shoot for more deadly encounters. Players will learn caution. If not, go bigger. Or focus more on horror-based non-combat encounters. A lot comes down to description as well. Playing with anticipation (fear), reveal (terror), and realization (horror) can go a long, long way. Describing the sound of something sharp being drug across the wall outside the room your PCs are in, have something jump out from somewhere they weren’t expecting, and have the moment of full realization what it is they’re dealing with (or have already dealt with) is the back bone of the horror genre. I only think you need rules for those rolls because most players will refuse to RP anything like an in-genre response to those things. The majority of the time they’ll just attack, kill, and loot no matter what you present them with. You need rules to back up the genre tropes of jump scares, paralyzed with fear, being shocked by a horrific realization, and going mad from those realizations and the constant stress of living in the genre. [/QUOTE]
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