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Everything We Know About The Ravenloft Book
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<blockquote data-quote="humble minion" data-source="post: 8213949" data-attributes="member: 5948"><p>Yeah, I get here you're coming from there. Big flashy combat spells and the gothic aesthetic are an uncomfortable mix. But unless you're willing to rewrite a lot of the monster manual, a lot of classic Gothic monsters are going to be out of reach. A bog-standard vampire, for instance, is CR13 with 144 hit points, legendary resistance, and resistance to any non-magical physical damage. There's no way known that any party of 3rd level PCs is going to be able to deal with that. And an advanced vampire, like Strahd? Forget it.</p><p></p><p>One way of Gothicking things up bit would be to just flat-out ban the entire school of evocation (and take an axe to a lot of transmutation as well) for all spellcasting classes. And pile on a Powers check (or 5e equivalent) for using damaging necromancy spells. Makes spellcasters more support-oriented than fireball cannons, and magic in general less flashy and more subtle. Of course that leaves a lot of other PC abilities like Radiance of the Dawn untouched, not to mention what horrible things it'd do to anyone wanting to play a warlock...</p></blockquote><p></p>
[QUOTE="humble minion, post: 8213949, member: 5948"] Yeah, I get here you're coming from there. Big flashy combat spells and the gothic aesthetic are an uncomfortable mix. But unless you're willing to rewrite a lot of the monster manual, a lot of classic Gothic monsters are going to be out of reach. A bog-standard vampire, for instance, is CR13 with 144 hit points, legendary resistance, and resistance to any non-magical physical damage. There's no way known that any party of 3rd level PCs is going to be able to deal with that. And an advanced vampire, like Strahd? Forget it. One way of Gothicking things up bit would be to just flat-out ban the entire school of evocation (and take an axe to a lot of transmutation as well) for all spellcasting classes. And pile on a Powers check (or 5e equivalent) for using damaging necromancy spells. Makes spellcasters more support-oriented than fireball cannons, and magic in general less flashy and more subtle. Of course that leaves a lot of other PC abilities like Radiance of the Dawn untouched, not to mention what horrible things it'd do to anyone wanting to play a warlock... [/QUOTE]
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