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Everything We Know About The Ravenloft Book
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<blockquote data-quote="tetrasodium" data-source="post: 8213969" data-attributes="member: 93670"><p>Whatever those kinds of rules suggested & declared lacking over the last page or so wind up being for optimum ravenloft feel their bulk needs to come from wotc rather than expecting ravenloft GMs to hand out a huge chunk of houserules before even starting to tweak ravenloft for their campaign's needs. It's al well & good that [USER=85555]@Bedrockgames[/USER] <a href="https://www.enworld.org/threads/everything-we-know-about-the-ravenloft-book.678416/post-8213880" target="_blank">didn't like</a> some of those elements in the past, but that kind of enforced one true way by omission from wotc to save someone from saying "we aren't going to use this thing" while forcing others to invent the thing whole cloth would be completely unreasonable for a 5e ravenloft book. </p><p></p><p>Not only is that unreasonable, it's completely unacceptable given how much of the system was rewritten by past ravenloft books. Put into perspective just how extensive the changes are... in the 3.0 ravenloft campaign setting book 28-35 goes over the races similar to how rising does for eberron versions of phb+eberron races33-44 classes & class feature changes, 45-47 rebuilds skills, 47-48 is a bunch of new feats. 49-54 rebuilds not only faiths but the nature of faith in ravenloft for classes like cleric/paladin that need it, 55-59 equipment, 60-61 bunch of character related questions to consider, 64-75 lets say rebuilding save mechanics & madness, 76-82 curses, it's already up to about 50 pages so far & it doesn't stop till about 107 when chaper4 rolls around. People expecting a sizable body of serious system level rules changes aimed at cranking the dial back from 5e's super saiyan target are on extremely solid footing when talking about an official ravenloft book like is being discussed.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8213969, member: 93670"] Whatever those kinds of rules suggested & declared lacking over the last page or so wind up being for optimum ravenloft feel their bulk needs to come from wotc rather than expecting ravenloft GMs to hand out a huge chunk of houserules before even starting to tweak ravenloft for their campaign's needs. It's al well & good that [USER=85555]@Bedrockgames[/USER] [URL='https://www.enworld.org/threads/everything-we-know-about-the-ravenloft-book.678416/post-8213880']didn't like[/URL] some of those elements in the past, but that kind of enforced one true way by omission from wotc to save someone from saying "we aren't going to use this thing" while forcing others to invent the thing whole cloth would be completely unreasonable for a 5e ravenloft book. Not only is that unreasonable, it's completely unacceptable given how much of the system was rewritten by past ravenloft books. Put into perspective just how extensive the changes are... in the 3.0 ravenloft campaign setting book 28-35 goes over the races similar to how rising does for eberron versions of phb+eberron races33-44 classes & class feature changes, 45-47 rebuilds skills, 47-48 is a bunch of new feats. 49-54 rebuilds not only faiths but the nature of faith in ravenloft for classes like cleric/paladin that need it, 55-59 equipment, 60-61 bunch of character related questions to consider, 64-75 lets say rebuilding save mechanics & madness, 76-82 curses, it's already up to about 50 pages so far & it doesn't stop till about 107 when chaper4 rolls around. People expecting a sizable body of serious system level rules changes aimed at cranking the dial back from 5e's super saiyan target are on extremely solid footing when talking about an official ravenloft book like is being discussed. [/QUOTE]
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