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Everything We Know About The Ravenloft Book
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<blockquote data-quote="overgeeked" data-source="post: 8214669" data-attributes="member: 86653"><p>I wouldn't know, so I'll let someone who does speak to that point.</p><p></p><p>Sounds like one bad book.</p><p></p><p>Agreed. And without that spice the soup is bland and boring.</p><p></p><p>At times we seem to be arguing over definitions. You seem to think "horror" means 0-100 in 0.6 seconds and all blood bath all the time. That's not what I'm talking about nor am I advocating for what you seem to think I'm advocating for. Horror is: transgressive, violating, isolating, disempowering, and filled with both suspence and uncertainty. You can accomplish a lot of that without resorting to the rules. But, when you're backed into a corner, you just might need rules to handle things. That's all I'm saying. Rules to reinforce genre conventions are a must. The mere existence of those rules does not <em>automatically</em> mean they will be overused and spoil the soup.</p><p></p><p>Sure. And that can be fun. But that's almost exactly how most D&D games go. It's gothic fantasy. And that's fine. I've been bored with gothic fantasy for a few decades now. I want proper horror. The bolded bits undermine the horror, for me. Winning is definitely on the table, but every victory should be hard fought...and not everything can or should be fought. Some things should not be combat encounters and some combat encounters should end with the PCs running away, captured, half-dead, and scared for their lives.</p><p></p><p>It does. If you're only after a thin veneer of horror tropes.</p><p></p><p>It doesn't take much, honestly. Limiting PC levels to 5th or under. Presenting more deadly encounters than lesser threats. Presenting horrible things and terrible people. Atmospheric descriptions. And adequate fear, terror, horror, and madness checks. Only two of those are rules based. Only one of them would be a house rule. As long as the players know going in that it's a horror game, I don't see the problem.</p><p></p><p>I will never understand the reluctance of people to using house rules. That's literally how the hobby began. How it's grown over the last 40+ years. And how it will continue to be relevant into the future.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8214669, member: 86653"] I wouldn't know, so I'll let someone who does speak to that point. Sounds like one bad book. Agreed. And without that spice the soup is bland and boring. At times we seem to be arguing over definitions. You seem to think "horror" means 0-100 in 0.6 seconds and all blood bath all the time. That's not what I'm talking about nor am I advocating for what you seem to think I'm advocating for. Horror is: transgressive, violating, isolating, disempowering, and filled with both suspence and uncertainty. You can accomplish a lot of that without resorting to the rules. But, when you're backed into a corner, you just might need rules to handle things. That's all I'm saying. Rules to reinforce genre conventions are a must. The mere existence of those rules does not [I]automatically[/I] mean they will be overused and spoil the soup. Sure. And that can be fun. But that's almost exactly how most D&D games go. It's gothic fantasy. And that's fine. I've been bored with gothic fantasy for a few decades now. I want proper horror. The bolded bits undermine the horror, for me. Winning is definitely on the table, but every victory should be hard fought...and not everything can or should be fought. Some things should not be combat encounters and some combat encounters should end with the PCs running away, captured, half-dead, and scared for their lives. It does. If you're only after a thin veneer of horror tropes. It doesn't take much, honestly. Limiting PC levels to 5th or under. Presenting more deadly encounters than lesser threats. Presenting horrible things and terrible people. Atmospheric descriptions. And adequate fear, terror, horror, and madness checks. Only two of those are rules based. Only one of them would be a house rule. As long as the players know going in that it's a horror game, I don't see the problem. I will never understand the reluctance of people to using house rules. That's literally how the hobby began. How it's grown over the last 40+ years. And how it will continue to be relevant into the future. [/QUOTE]
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Everything We Know About The Ravenloft Book
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