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Everything We Know About The Ravenloft Book
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<blockquote data-quote="overgeeked" data-source="post: 8214705" data-attributes="member: 86653"><p>Thinking about it more...you could use a lot of existing rules to accomplish proper horror in D&D, not just Ravenloft. Though I really hope they include more mechanical support for horror.</p><p></p><p>Going big, you could treat the entire setting as Haunted, according to Tasha’s. Treat travel through the Mists as Unearthly Roads.</p><p></p><p>Mid-range, you could ramp up the use of conditions like Blinded, Charmed, Frightened, Incapacitated, Paralyzed, Restrained, Stunned, and Unconscious. Just use them more. Give more creatures abilities that deal out those conditions. Especially Stunned, Paralyzed, and Frightened. Also using the harsher variant rules for healing and resting would make things more interesting. Also the sleeping in armor rules from Xanathar’s.</p><p></p><p>Low hanging fruit would be things like describing natural 1s as the character being too scared to be effective that round, dropping their weapon, etc, and other descriptive tricks like scene framing, build up, and reveals. Using surprise more and describing it as the PCs being too scared to react in time. </p><p></p><p>I’m proper excited by Ravenloft in 5E. I cannot wait to main, torture, drive insane, and kill some PCs.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8214705, member: 86653"] Thinking about it more...you could use a lot of existing rules to accomplish proper horror in D&D, not just Ravenloft. Though I really hope they include more mechanical support for horror. Going big, you could treat the entire setting as Haunted, according to Tasha’s. Treat travel through the Mists as Unearthly Roads. Mid-range, you could ramp up the use of conditions like Blinded, Charmed, Frightened, Incapacitated, Paralyzed, Restrained, Stunned, and Unconscious. Just use them more. Give more creatures abilities that deal out those conditions. Especially Stunned, Paralyzed, and Frightened. Also using the harsher variant rules for healing and resting would make things more interesting. Also the sleeping in armor rules from Xanathar’s. Low hanging fruit would be things like describing natural 1s as the character being too scared to be effective that round, dropping their weapon, etc, and other descriptive tricks like scene framing, build up, and reveals. Using surprise more and describing it as the PCs being too scared to react in time. I’m proper excited by Ravenloft in 5E. I cannot wait to main, torture, drive insane, and kill some PCs. [/QUOTE]
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