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Everything We Know About The Ravenloft Book
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<blockquote data-quote="Voadam" data-source="post: 8214820" data-attributes="member: 2209"><p>Ravenloft had a diverse line up.</p><p></p><p>There was lots that was atmospheric places to be experienced and tons of great adventures with neat mysteries to be investigated and fun twists. I thoroughly enjoyed and had great success with the modules <a href="https://www.drivethrurpg.com/product/17508/Howls-in-the-Night-2e?affiliate_id=17596" target="_blank">Howls in the Night</a>, <a href="https://www.drivethrurpg.com/product/17493/RQ1-Night-of-the-Walking-Dead-2e?affiliate_id=17596" target="_blank">Night of the Walking Dead</a>, and <a href="https://www.drivethrurpg.com/product/17490/RA3-Touch-of-Death-2e?affiliate_id=17596" target="_blank">Touch of Death</a> for example.</p><p></p><p>There was also a lot of adventures where things happened to the characters and it forced you hard down certain lines. Surprise, the PCs are inescapably beheaded and become brains in jars and must do an adventure possessing different bodies to get their original bodies back. Surprise the PCs are transformed into golems and must do x to get their bodies back. Surprise a PC is killed off screen and the player finds out they have been playing an evil duplicate for a while waiting to betray the party. Surprise you are now an evil lycanthrope and soon to be an NPC.</p><p></p><p>There was also a bunch of Ravenloft things that were just D&D evil stuff ramped up to 11 on the power scale instead of being about gothic type stories. Vampires that drained 5 energy levels and required +5 weapons to hit, or obscure alternate weaknesses with no actual lore behind them.</p><p></p><p>I was not a fan of the latter two lines of Ravenloft design and play experience and a number of modules I got I chose not to run. But there is more than enough of the first kind of material for me to have run campaigns in the styles I like running a number of modules without significant modification.</p><p></p><p>For those who liked the 'roleplay what the story says happened to your character' style there was plenty of material for them too.</p><p></p><p>It sounds like you hit a strain of Ravenloft that did not appeal to you, which is too bad.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8214820, member: 2209"] Ravenloft had a diverse line up. There was lots that was atmospheric places to be experienced and tons of great adventures with neat mysteries to be investigated and fun twists. I thoroughly enjoyed and had great success with the modules [URL='https://www.drivethrurpg.com/product/17508/Howls-in-the-Night-2e?affiliate_id=17596']Howls in the Night[/URL], [URL='https://www.drivethrurpg.com/product/17493/RQ1-Night-of-the-Walking-Dead-2e?affiliate_id=17596']Night of the Walking Dead[/URL], and [URL='https://www.drivethrurpg.com/product/17490/RA3-Touch-of-Death-2e?affiliate_id=17596']Touch of Death[/URL] for example. There was also a lot of adventures where things happened to the characters and it forced you hard down certain lines. Surprise, the PCs are inescapably beheaded and become brains in jars and must do an adventure possessing different bodies to get their original bodies back. Surprise the PCs are transformed into golems and must do x to get their bodies back. Surprise a PC is killed off screen and the player finds out they have been playing an evil duplicate for a while waiting to betray the party. Surprise you are now an evil lycanthrope and soon to be an NPC. There was also a bunch of Ravenloft things that were just D&D evil stuff ramped up to 11 on the power scale instead of being about gothic type stories. Vampires that drained 5 energy levels and required +5 weapons to hit, or obscure alternate weaknesses with no actual lore behind them. I was not a fan of the latter two lines of Ravenloft design and play experience and a number of modules I got I chose not to run. But there is more than enough of the first kind of material for me to have run campaigns in the styles I like running a number of modules without significant modification. For those who liked the 'roleplay what the story says happened to your character' style there was plenty of material for them too. It sounds like you hit a strain of Ravenloft that did not appeal to you, which is too bad. [/QUOTE]
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