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Everything We Know About The Ravenloft Book
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<blockquote data-quote="overgeeked" data-source="post: 8215793" data-attributes="member: 86653"><p>Re-reading my Grim Hollow book I came across this bit that’s a variant rule on resting. </p><p></p><p>“Rests are crucial for characters to regain their resources, especially for those with spells slots and abilities that require long rests to recover. For players seeking a more challenging experience in Etharis, you can change the rules for resting into the following suggested format: </p><p></p><p>Quick rest (1 hour) — characters may consume hit dice to regain hit points and that is all.</p><p></p><p>Short rest (8 hours) — characters may gain the regular benefits of a Short Rest, as long they can maintain the 8 hours uninterrupted by a period of strenuous activity lasting more than one hour. </p><p></p><p>Long rest (72 hours) — characters may gain the regular benefits of a Long Rest, but with the added requirement that they rest somewhere that affords them shelter, comfort, warmth, and relative safety, such as in a settlement or a homestead. This will encourage the party to actually seek out places of civilisation in order to replenish their resources.”</p><p></p><p>I kinda like their long rest being 72 hours. The Gritty Realism variant with long resting being seven days seems way too punishing. How would DMs looking to keep things on the realistic or horror side like these?</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8215793, member: 86653"] Re-reading my Grim Hollow book I came across this bit that’s a variant rule on resting. “Rests are crucial for characters to regain their resources, especially for those with spells slots and abilities that require long rests to recover. For players seeking a more challenging experience in Etharis, you can change the rules for resting into the following suggested format: Quick rest (1 hour) — characters may consume hit dice to regain hit points and that is all. Short rest (8 hours) — characters may gain the regular benefits of a Short Rest, as long they can maintain the 8 hours uninterrupted by a period of strenuous activity lasting more than one hour. Long rest (72 hours) — characters may gain the regular benefits of a Long Rest, but with the added requirement that they rest somewhere that affords them shelter, comfort, warmth, and relative safety, such as in a settlement or a homestead. This will encourage the party to actually seek out places of civilisation in order to replenish their resources.” I kinda like their long rest being 72 hours. The Gritty Realism variant with long resting being seven days seems way too punishing. How would DMs looking to keep things on the realistic or horror side like these? [/QUOTE]
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