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Everything We Know About The Ravenloft Book
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 8239348" data-attributes="member: 11760"><p>I honestly think four hours is too long for my tastes, no matter the content. I strongly prefer one hour sessions. Lots of stuff happens. On an hour-by-hour basis, I don't think there's any less combat than the four hour shows have -- the rest of it is filled up with plot, rather than (to use an example from the most recent Critical Role podcast) 15 minutes of the player characters telling each other what they'd like them to do in the event that the first character dies in what appears to be one of the big final fights of the campaign.</p><p></p><p>Obviously, Critical Role's success says that works for a lot of people, but it's a lot of feelings for me.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 8239348, member: 11760"] I honestly think four hours is too long for my tastes, no matter the content. I strongly prefer one hour sessions. Lots of stuff happens. On an hour-by-hour basis, I don't think there's any less combat than the four hour shows have -- the rest of it is filled up with plot, rather than (to use an example from the most recent Critical Role podcast) 15 minutes of the player characters telling each other what they'd like them to do in the event that the first character dies in what appears to be one of the big final fights of the campaign. Obviously, Critical Role's success says that works for a lot of people, but it's a lot of feelings for me. [/QUOTE]
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Everything We Know About The Ravenloft Book
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