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<blockquote data-quote="Bedrockgames" data-source="post: 8248079" data-attributes="member: 85555"><p>My point is it is possible the lens isn't an accurate one. What I am trying to warn against is throwing out the baby with the bathwater. You say there should be counter examples. I am sure if WOTC redoes this stuff, they will balance it all out. But I am much more of an advocate for the lone designer, the co-writing team with a vision. I think when you engage in writing and design that way, consistent themes emerge from your subconscious, or from things you are consciously grappling with. My point is the issue this lens creates is it makes it very difficult for creative people to consciously grapple with themes connected to their own lives, or to grapple with subconscious themes. If it is coming from the one person, or from a co-writing team, you are going to see tropes repeat, and possibly not be balanced out. I gave an example earlier (because the trope of women wanting babies, and baby death, came up) of how my mother lost a baby when I was a child. And this impacted me and the way I write about things. If I had written the 91 boxed set, there would probably be even more of that kind of content in the material. That wouldn't be because I think women need to have babies to be complete, it is because I am bringing my own issues into the horror I would be writing (which is what I want horror writers to do----and what I want horror game designers to do). That isn't always going to be clean and align with what the lens wants.</p><p></p><p>All this stuff is not necessarily equating to a message that the lens says. And that is the problem. The lens is always reading these things in negative ways. And I think if the lens creates a vast system of etiquette and rules for writing, that is hard to navigate (and I would posit that it is because I personally can no longer navigate all this stuff myself as a creative person: I realized a while ago it is pretty pointless), then it is creatively stifling. And I can see and feel it in the content coming. Stuff just isn't as interesting to me any more when it takes the approach of not aggrieving the lens</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8248079, member: 85555"] My point is it is possible the lens isn't an accurate one. What I am trying to warn against is throwing out the baby with the bathwater. You say there should be counter examples. I am sure if WOTC redoes this stuff, they will balance it all out. But I am much more of an advocate for the lone designer, the co-writing team with a vision. I think when you engage in writing and design that way, consistent themes emerge from your subconscious, or from things you are consciously grappling with. My point is the issue this lens creates is it makes it very difficult for creative people to consciously grapple with themes connected to their own lives, or to grapple with subconscious themes. If it is coming from the one person, or from a co-writing team, you are going to see tropes repeat, and possibly not be balanced out. I gave an example earlier (because the trope of women wanting babies, and baby death, came up) of how my mother lost a baby when I was a child. And this impacted me and the way I write about things. If I had written the 91 boxed set, there would probably be even more of that kind of content in the material. That wouldn't be because I think women need to have babies to be complete, it is because I am bringing my own issues into the horror I would be writing (which is what I want horror writers to do----and what I want horror game designers to do). That isn't always going to be clean and align with what the lens wants. All this stuff is not necessarily equating to a message that the lens says. And that is the problem. The lens is always reading these things in negative ways. And I think if the lens creates a vast system of etiquette and rules for writing, that is hard to navigate (and I would posit that it is because I personally can no longer navigate all this stuff myself as a creative person: I realized a while ago it is pretty pointless), then it is creatively stifling. And I can see and feel it in the content coming. Stuff just isn't as interesting to me any more when it takes the approach of not aggrieving the lens [/QUOTE]
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