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Everything We Know About The Ravenloft Book
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8248185"><p>They didn't just rename them, The flavor was all changed. But the point is, whether you regard it as a minor alteration or not, it was altered for a very stupid reason (because we were going through a religious panic and D&D was being accused of Satanism so they had to scrub the game of things that could be used to label the game in that way). The difference in tone and flavor between 1E and 2E was enormous. Some of that was fantasy changing but a lot of that was an effort to avoid problems in the media (that's why they took out the assassin as a class for example). </p><p></p><p>I am 44, so we are about the same age. But like I said before, I started playing in 86 and I was living in a religious area when the Satanic Panic was ongoing. But the Satanic Panic wasn't actually just about RPGs, it was widespread throughout the culture (people were going to jail for satanic ritual abuse that seems to have never occurred). It just manifested in D&D as the issue of satanism and the concern that players were losing touch with reality (for example my mom's primary objection to D&D was that a family friend told her kids were killing each other playing the game: and given how little she would have known about it, I can sort of understand that reaction at the time). </p><p></p><p>My point is people should slow down before they jettison things and they shouldn't rush to judge art in that way. There are a lot of different reasons for content to exist in art, movies and games. And its easy to leap to the wrong conclusion. Doubly so when we have a set of bad things that are heavy on our mind and we are on the look out for them (as with the Satanic panic where people were seeing it in everything, even when there was no intention of something being satanic).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8248185"] They didn't just rename them, The flavor was all changed. But the point is, whether you regard it as a minor alteration or not, it was altered for a very stupid reason (because we were going through a religious panic and D&D was being accused of Satanism so they had to scrub the game of things that could be used to label the game in that way). The difference in tone and flavor between 1E and 2E was enormous. Some of that was fantasy changing but a lot of that was an effort to avoid problems in the media (that's why they took out the assassin as a class for example). I am 44, so we are about the same age. But like I said before, I started playing in 86 and I was living in a religious area when the Satanic Panic was ongoing. But the Satanic Panic wasn't actually just about RPGs, it was widespread throughout the culture (people were going to jail for satanic ritual abuse that seems to have never occurred). It just manifested in D&D as the issue of satanism and the concern that players were losing touch with reality (for example my mom's primary objection to D&D was that a family friend told her kids were killing each other playing the game: and given how little she would have known about it, I can sort of understand that reaction at the time). My point is people should slow down before they jettison things and they shouldn't rush to judge art in that way. There are a lot of different reasons for content to exist in art, movies and games. And its easy to leap to the wrong conclusion. Doubly so when we have a set of bad things that are heavy on our mind and we are on the look out for them (as with the Satanic panic where people were seeing it in everything, even when there was no intention of something being satanic). [/QUOTE]
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