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*Dungeons & Dragons
Everything We Know About The Ravenloft Book
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<blockquote data-quote="Charlaquin" data-source="post: 8262041" data-attributes="member: 6779196"><p>Ripley was more or less a final girl in Alien, and the sequels were more action than horror. And the final girl is very much not a heroic role. Being the last one left alive is very different than being the triumphant hero.</p><p></p><p>Van Helsing isn’t a hero, he’s an eccentric professor with a weird obsession. Later adaptations made him more heroic, but those adaptations are generally less horror and more action.</p><p></p><p>Stranger Things is also an homage to 80s coming of age sci-if adventure movies. And in the first season, Eleven is narratively as much a monster as a hero. Later seasons drop this, but later seasons also lean less on the horror and more on the 80s cinema nostalgia.</p><p></p><p>Well, it’s a sliding scale, right? Stranger things is a really good example, because it definitely has strong horror elements, but it blurs the line quite a bit. I don’t think it’s right to put horror in a tiny box, but I also don’t think it’s right to call anything with horror trappings horror. Genres are fluid things, but they do have conventions.</p><p></p><p>As far as Ravenloft goes, I think it’s appropriate to call it a horror setting for D&D, which I don’t think is appropriate to call a horror game. The vast majority of games set in Ravenloft will end up being a fusion of genres. The precise blend will vary from group to group, with some leaning heavily into the horror and others keeping it purely as set dressing, but most falling somewhere in-between. I expect the default presented in the book, and therefore the way most groups will engage with it, to basically be action-adventure with a horror tone and some light horror themes.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8262041, member: 6779196"] Ripley was more or less a final girl in Alien, and the sequels were more action than horror. And the final girl is very much not a heroic role. Being the last one left alive is very different than being the triumphant hero. Van Helsing isn’t a hero, he’s an eccentric professor with a weird obsession. Later adaptations made him more heroic, but those adaptations are generally less horror and more action. Stranger Things is also an homage to 80s coming of age sci-if adventure movies. And in the first season, Eleven is narratively as much a monster as a hero. Later seasons drop this, but later seasons also lean less on the horror and more on the 80s cinema nostalgia. Well, it’s a sliding scale, right? Stranger things is a really good example, because it definitely has strong horror elements, but it blurs the line quite a bit. I don’t think it’s right to put horror in a tiny box, but I also don’t think it’s right to call anything with horror trappings horror. Genres are fluid things, but they do have conventions. As far as Ravenloft goes, I think it’s appropriate to call it a horror setting for D&D, which I don’t think is appropriate to call a horror game. The vast majority of games set in Ravenloft will end up being a fusion of genres. The precise blend will vary from group to group, with some leaning heavily into the horror and others keeping it purely as set dressing, but most falling somewhere in-between. I expect the default presented in the book, and therefore the way most groups will engage with it, to basically be action-adventure with a horror tone and some light horror themes. [/QUOTE]
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