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Everything We Know About The Ravenloft Book
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<blockquote data-quote="humble minion" data-source="post: 8262533" data-attributes="member: 5948"><p>A bit surprised to see Tovag made it to the new edition. I assume it'll have a new darklord, there doesn't seem much point to having Kas without Vecna.</p><p></p><p>The various age categories of vampires, differing magnitude of ghosts etc didn't make it to the monster list. I'm a bit sad about that, but i guess it does fit with the 5e philosophy of handcrafting powerful unique monsters rather than constructing them via templates etc. And i guess you can use Strahd, Godefroy etc as examples for up-powered gothic enemies anyway, and there may be guidelines in the 'Building your own Darklord' bit.</p><p></p><p>I have no idea who Osybus is, or what an Ulmist Inquisitor is. Anyone know?</p><p></p><p>I can't see anything at all about deities in the contents. Presumably that two pages about 'Life in the Domains of Dread' is going to be doing a lot of work.</p><p></p><p>Hah, I totally called the Eberron train domain!</p><p></p><p>I was very much hoping for some rules support for a more gunpowder-era setting with greater emphasis on firearms and less on heavy armour, which has a long history in Ravenloft, especially given the artwork seems to be trending in that direction too. Doesn't look like we're going to get it.</p><p></p><p>They've gone seriously deep in some obscure 2e lore to pull out Klorr and Risibilos. I think Niranjan is new though? Vhage Agency certainly is.</p><p></p><p>(Rant warning) I dunno whether it's just me, but i really really hate it when campaign setting books devote a huge chunk of their pagecount to an adventure. It has no re-usability value, no value at all (or even negative value) if you're a player, and especially when this is the only Ravenloft 5e book we're likely to get, it just seem like a waste. Nearly 10% of the book is devoted to the adventure. You can only squeeze a tiny module into that space, which will be played through in a trice, but it manages to eat vast amounts of space in a book that's meant to be the much-used primary reference for all Ravenloft games. All the 'additional domains' get half a page each in the book as it stands, which is hardly enough to give the darklord two sentences. Cut out the adventure, and you can double the size of those writeups, maybe include some more art etc. I know what I'd prefer.</p><p></p><p>Have wolfweres been given a writeup in 5e? There doesn't seem to be one in the monster section of this book (we do get the loup garou however), yet we've got coverage of Kartakass and Harkon Lukas is still the darklord, and there doesn't seem to be another major lycanthrope-focused domain other than Richemulot which is all about rats. I wonder if they've retconned Lukas to be a werewolf? Verbrek isn't here, and it'd be weird to see a setting based around gothic horror tropes without werewolves.</p></blockquote><p></p>
[QUOTE="humble minion, post: 8262533, member: 5948"] A bit surprised to see Tovag made it to the new edition. I assume it'll have a new darklord, there doesn't seem much point to having Kas without Vecna. The various age categories of vampires, differing magnitude of ghosts etc didn't make it to the monster list. I'm a bit sad about that, but i guess it does fit with the 5e philosophy of handcrafting powerful unique monsters rather than constructing them via templates etc. And i guess you can use Strahd, Godefroy etc as examples for up-powered gothic enemies anyway, and there may be guidelines in the 'Building your own Darklord' bit. I have no idea who Osybus is, or what an Ulmist Inquisitor is. Anyone know? I can't see anything at all about deities in the contents. Presumably that two pages about 'Life in the Domains of Dread' is going to be doing a lot of work. Hah, I totally called the Eberron train domain! I was very much hoping for some rules support for a more gunpowder-era setting with greater emphasis on firearms and less on heavy armour, which has a long history in Ravenloft, especially given the artwork seems to be trending in that direction too. Doesn't look like we're going to get it. They've gone seriously deep in some obscure 2e lore to pull out Klorr and Risibilos. I think Niranjan is new though? Vhage Agency certainly is. (Rant warning) I dunno whether it's just me, but i really really hate it when campaign setting books devote a huge chunk of their pagecount to an adventure. It has no re-usability value, no value at all (or even negative value) if you're a player, and especially when this is the only Ravenloft 5e book we're likely to get, it just seem like a waste. Nearly 10% of the book is devoted to the adventure. You can only squeeze a tiny module into that space, which will be played through in a trice, but it manages to eat vast amounts of space in a book that's meant to be the much-used primary reference for all Ravenloft games. All the 'additional domains' get half a page each in the book as it stands, which is hardly enough to give the darklord two sentences. Cut out the adventure, and you can double the size of those writeups, maybe include some more art etc. I know what I'd prefer. Have wolfweres been given a writeup in 5e? There doesn't seem to be one in the monster section of this book (we do get the loup garou however), yet we've got coverage of Kartakass and Harkon Lukas is still the darklord, and there doesn't seem to be another major lycanthrope-focused domain other than Richemulot which is all about rats. I wonder if they've retconned Lukas to be a werewolf? Verbrek isn't here, and it'd be weird to see a setting based around gothic horror tropes without werewolves. [/QUOTE]
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