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Everything We Know About The Ravenloft Book
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<blockquote data-quote="tetrasodium" data-source="post: 8268003" data-attributes="member: 93670"><p>Link on your question there ^. Basically funnel is a term used by Dungeon Crawl Classics (DCC) where players start with a bunch of random 0th level characters & go through a meatgrinder type adventure built for mid or even high level players using whatever ingenuity they can come up with. These survivor characters are orders of magnitude more capable than <a href="https://purplesorcerer.com/create_party.php" target="_blank">the ones you start with in dcc</a> but it doesn't need to be a meatgrinder. I've run level zero adventures in 5e that went great and mentioned it <a href="https://www.enworld.org/threads/everything-we-know-about-the-ravenloft-book.678416/post-8267320" target="_blank">earlier</a> when survivors came up. </p><p></p><p>Don't take it too seriously & lean into old school ingenuity planning/strategizing. These all seem to have 8 9 1011 12 13 attrib arrays though that leaves a lot of room for players to gain magic items & such as they progress to make things really interesting over a campaign once they start getting class levels. </p><p></p><p>The survivor talents sound like downtuned feats that can be built on to sub in for feats<em> (if expanded upon as I'm sure someone will)</em> once the players start getting class levels</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8268003, member: 93670"] Link on your question there ^. Basically funnel is a term used by Dungeon Crawl Classics (DCC) where players start with a bunch of random 0th level characters & go through a meatgrinder type adventure built for mid or even high level players using whatever ingenuity they can come up with. These survivor characters are orders of magnitude more capable than [URL='https://purplesorcerer.com/create_party.php']the ones you start with in dcc[/URL] but it doesn't need to be a meatgrinder. I've run level zero adventures in 5e that went great and mentioned it [URL='https://www.enworld.org/threads/everything-we-know-about-the-ravenloft-book.678416/post-8267320']earlier[/URL] when survivors came up. Don't take it too seriously & lean into old school ingenuity planning/strategizing. These all seem to have 8 9 1011 12 13 attrib arrays though that leaves a lot of room for players to gain magic items & such as they progress to make things really interesting over a campaign once they start getting class levels. The survivor talents sound like downtuned feats that can be built on to sub in for feats[I] (if expanded upon as I'm sure someone will)[/I] once the players start getting class levels [/QUOTE]
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