Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Everything We Know About The Ravenloft Book
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 8272026" data-attributes="member: 7635"><p>I gotta admit, I was one of those idiots who paused-and-read the flip-through videos to see how certain things were changed. Somewhat because I am prepping for a new game shortly after it comes out and because I felt there was a lot of misconceptions born out of conjecture about what is changing. </p><p></p><p>My takeaway from this is that the material is modular enough that you could use it to reverse engineer much of the old setting if you wanted to, or at least replace the parts you liked from the old setting, but I think people who are open to the change will find the new version is quite elegant and streamlined. Every domain has a hook that affects it directly that doesn't require the domain lord's direct intervention. For example, Dementllieu is a boring domain if you're not dealing with Dominic's manipulations, whereas the new domain's connection to false appearances, masquerades and such give you plenty of thematic elements without ever meeting Sadria. </p><p></p><p>I think, based on what I've seen in your Gazetteer readthrough, you'll be happy with many of the changes. It addresses a lot of issues you often brought up, and by removing the Core and the metaplot, each domain becomes much more flavorful and unique. Its streamlined, its thematic, and it really does support both weekend-in-hell play and natives (every feature domain has info for playing natives of that domain). My general takeaway is that if you are open to change, you'll find a lot of good ideas in this book. If you are adamant about keeping Ravenloft like it was 30 years ago, you will find some but not as much.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8272026, member: 7635"] I gotta admit, I was one of those idiots who paused-and-read the flip-through videos to see how certain things were changed. Somewhat because I am prepping for a new game shortly after it comes out and because I felt there was a lot of misconceptions born out of conjecture about what is changing. My takeaway from this is that the material is modular enough that you could use it to reverse engineer much of the old setting if you wanted to, or at least replace the parts you liked from the old setting, but I think people who are open to the change will find the new version is quite elegant and streamlined. Every domain has a hook that affects it directly that doesn't require the domain lord's direct intervention. For example, Dementllieu is a boring domain if you're not dealing with Dominic's manipulations, whereas the new domain's connection to false appearances, masquerades and such give you plenty of thematic elements without ever meeting Sadria. I think, based on what I've seen in your Gazetteer readthrough, you'll be happy with many of the changes. It addresses a lot of issues you often brought up, and by removing the Core and the metaplot, each domain becomes much more flavorful and unique. Its streamlined, its thematic, and it really does support both weekend-in-hell play and natives (every feature domain has info for playing natives of that domain). My general takeaway is that if you are open to change, you'll find a lot of good ideas in this book. If you are adamant about keeping Ravenloft like it was 30 years ago, you will find some but not as much. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Everything We Know About The Ravenloft Book
Top