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Everything We Know About The Ravenloft Book
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<blockquote data-quote="overgeeked" data-source="post: 8272061" data-attributes="member: 86653"><p>Everything's permanent while in effect. You're just trying to make it sound worse than it is.</p><p></p><p>Right. It's supposed to be evoking a horror feel. If ever there's a place for a death spiral, it's horror gaming.</p><p></p><p>It all depends on what you're trying to evoke with the mechanic. If it's meant as a minor inconvenience, then a rare -1 or -2 is fair. If it's meant as something that's actually supposed to worry the player, be an actual problem for the character, like...say...something stressful, then it's not going to happen frequently enough to matter.</p><p></p><p>Yeah, that is really weird.</p><p></p><p>Clearly not. But that begs the question: why bother including it if it's not meant to really matter or effect gameplay in any meaningful way? A -1 or -2 can swing things, sure. But it's literally 5% or 10%. If it were disadvantage, that would matter more. That would be meaningful.</p><p></p><p>I guess my problem with it is the disconnect between the big rare things on the list of triggers and the minuscule mechanical effect. If it's big and rare event, then the effect should be big and rare; if it's a minuscule effect, then the events should be more common and frequent. And yeah, a -1 until you can take a day off is minuscule.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8272061, member: 86653"] Everything's permanent while in effect. You're just trying to make it sound worse than it is. Right. It's supposed to be evoking a horror feel. If ever there's a place for a death spiral, it's horror gaming. It all depends on what you're trying to evoke with the mechanic. If it's meant as a minor inconvenience, then a rare -1 or -2 is fair. If it's meant as something that's actually supposed to worry the player, be an actual problem for the character, like...say...something stressful, then it's not going to happen frequently enough to matter. Yeah, that is really weird. Clearly not. But that begs the question: why bother including it if it's not meant to really matter or effect gameplay in any meaningful way? A -1 or -2 can swing things, sure. But it's literally 5% or 10%. If it were disadvantage, that would matter more. That would be meaningful. I guess my problem with it is the disconnect between the big rare things on the list of triggers and the minuscule mechanical effect. If it's big and rare event, then the effect should be big and rare; if it's a minuscule effect, then the events should be more common and frequent. And yeah, a -1 until you can take a day off is minuscule. [/QUOTE]
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