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Everything We Know About The Ravenloft Book
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<blockquote data-quote="Faolyn" data-source="post: 8272107" data-attributes="member: 6915329"><p>I'm not fond of CoS Barovia for a few reasons, and I had to do quite a bit of changing to get it to a way I like.</p><p></p><p>A large problem is that because it's an adventure, they simply couldn't include everything. They left out several towns, the Barovian/Gundarakite problems, and things like the Red Vardo Trading Company. </p><p></p><p>[SPOILER="Spoilers because there might be players here, gasp!"]</p><p>They changed Krezk from a vibrant trading town and commerce hub to a paranoid place where, because almost nobody goes outside the walls, they survive on wolf meat and wine. They turned Vallaki into a "Happiness is Mandatory, Friend Citizen!" location, instead of location where sinister arcane secrets can be found.</p><p></p><p>They included things that had never been in Ravenloft before, such as fallen angels and rocs. And dusk elves. </p><p></p><p>They included an arcanaloth as just a mere CR-appropriate guardian, ignoring not only lore about how fiends work in Ravenloft, but also the presence of Inajira and Strahd's rivalry with him. They also forgot about Lyssa von Zorovich.</p><p></p><p>They gave Tatyana and Sergei a happy ending.</p><p></p><p>They included stupid joke names in the crypts ("Sir Klutz Tripalotsky: He fell on his own sword"). [/SPOILER]</p><p></p><p>Yeah, I know it's an adventure and not a setting guide, but it felt very wrong and was quite a shock. Since I've read CoS, I'm prepared for the changes they're making, but I imagine I'll have to make quite a lot myself.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8272107, member: 6915329"] I'm not fond of CoS Barovia for a few reasons, and I had to do quite a bit of changing to get it to a way I like. A large problem is that because it's an adventure, they simply couldn't include everything. They left out several towns, the Barovian/Gundarakite problems, and things like the Red Vardo Trading Company. [SPOILER="Spoilers because there might be players here, gasp!"] They changed Krezk from a vibrant trading town and commerce hub to a paranoid place where, because almost nobody goes outside the walls, they survive on wolf meat and wine. They turned Vallaki into a "Happiness is Mandatory, Friend Citizen!" location, instead of location where sinister arcane secrets can be found. They included things that had never been in Ravenloft before, such as fallen angels and rocs. And dusk elves. They included an arcanaloth as just a mere CR-appropriate guardian, ignoring not only lore about how fiends work in Ravenloft, but also the presence of Inajira and Strahd's rivalry with him. They also forgot about Lyssa von Zorovich. They gave Tatyana and Sergei a happy ending. They included stupid joke names in the crypts ("Sir Klutz Tripalotsky: He fell on his own sword"). [/SPOILER] Yeah, I know it's an adventure and not a setting guide, but it felt very wrong and was quite a shock. Since I've read CoS, I'm prepared for the changes they're making, but I imagine I'll have to make quite a lot myself. [/QUOTE]
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