Evil cleric and healing?

Im some what new to Pathfinder and roleplaying games based on the dungeons and dragons rules. Would you say, by your experience that prepared cure spells is "enough" party healing?
No, it will not be enough healing. D20 is about hitting hard and fast and healing needs to be copious to keep up. It is a subtle way of discouraging evil PC clerics. Less subtle is the feat tax of selective changeling if an Evil PC wants to use their channeling without being a lone target or nuking the party:devil:.
 

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No, it will not be enough healing. D20 is about hitting hard and fast and healing needs to be copious to keep up. It is a subtle way of discouraging evil PC clerics. Less subtle is the feat tax of selective changeling if an Evil PC wants to use their channeling without being a lone target or nuking the party:devil:.

Hm. Wouldnt it be better to just kill the enemies as fast as possible instead of healing al the time? Or would the positive channel "keep up"?
 

Hm. Wouldnt it be better to just kill the enemies as fast as possible instead of healing al the time? Or would the positive channel "keep up"?
Depends on how hard you can focus fire vs. how hard your foes can do the same. d20 is a race to deal the most damage, but it's the clerics job to keep the party from crossing the 0 HP line. Choosing an evil character means you are willing to let those who trust you die, playing an evil cleric backs that up with mechanics.

Cure spells are normally touch, but many attacks have range. Channeling can be done from a distance.

Plus Positive energy channel heals everyone. Mages probably shouldn't be expected to take hits for the team, unlike 4E, but it still behooves a party with positive channeling available to have the medium HP characters to take a few hits to keep them off whoever usually loses the most HP.
 
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Plus Positive energy channel heals everyone. Mages probably shouldn't be expected to take hits for the team, unlike 4E, but it still behooves a party with positive channeling available to have the medium HP characters to take a few hits to keep them off whoever usually loses the most HP.

Very good post. Thank you. But selective channeling is still important for a good cleric right? I can imagine that the kobolds gladly fail the will save when the cleric channel positive energy.

How would you build a really good healer? Travel and healing domain is something i imagine is very important.
 

But selective channeling is still important for a good cleric right? I can imagine that the kobolds gladly fail the will save when the cleric channel positive energy
It's a great feat for a positive channeling cleric all right, but as long as the group is focusing on one foe at a time, just one foe should also get the benefit of an unselective channel. An evil cleric without this feat stands a decent chance of nailing half or more of the party if they don't keep minimum safe distance.

Maybe I'm dead wrong, but to me the way energy channeling works screams Positive channeling = PC / Negative Channeling = BBEG.
 

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