(Or ... "You do .. WHAT?!")
So. My players found a demon bound in a summoning circle. My intent in the set-up was, they needed its help to accomplish something else: destroy this necrotic engine which was powering a necromancer beyond belief (basically, nothing that died in his tower remained dead, including him). The demon was bound not to harm the necromancer directly, but would get his soul if he was ever killed for good.
I figured, the terms of the deal would be something like "We let you go, you don't harm us, you destroy the engine, and you voluntarily banish yourself back to your own plane of existance." Simply letting this demon go was a terrible thing; he's pretty darn powerful, wayy beyond their current realm, and somebody they'll be dealing with at Epic.
Okay. That's pretty close to what they agreed. Well, they didn't specify "destroy it", so the demon is just taking it with him, and they didn't specify what plane he has to take it to, so there's all sorts of trouble brewing in that direction.
But .. they added a rider of their own. He has to take the bard on a plane-hopping, "Dr. Who-like journey". And no harming or killing her, or taking her to a plane which would harm or kill her unless he protects her from it.
....
Uh. I think I need your help.
They didn't specify WHERE he takes her.
So....
Put on your EVIL hat.
You're a powerful demon. You're normally confined to a specific plane, but have spent the past 1,000 years bound in the Prime Material Plane. You've just gotten this necrotic perpetual-motion-machine, the soul of a paragon-level necromancer, and you've just been granted the ability, nay, been forced to by DEAL, to go anywhere you want to.
Where do you go?
What do you do?
What darkness do you show the bard who is in wayyy over her head, without killing her?
And, do you bring her back to the Prime Material, or do you leave her somewhere, unhurt of course?
....
Thanks in advance!
So. My players found a demon bound in a summoning circle. My intent in the set-up was, they needed its help to accomplish something else: destroy this necrotic engine which was powering a necromancer beyond belief (basically, nothing that died in his tower remained dead, including him). The demon was bound not to harm the necromancer directly, but would get his soul if he was ever killed for good.
I figured, the terms of the deal would be something like "We let you go, you don't harm us, you destroy the engine, and you voluntarily banish yourself back to your own plane of existance." Simply letting this demon go was a terrible thing; he's pretty darn powerful, wayy beyond their current realm, and somebody they'll be dealing with at Epic.
Okay. That's pretty close to what they agreed. Well, they didn't specify "destroy it", so the demon is just taking it with him, and they didn't specify what plane he has to take it to, so there's all sorts of trouble brewing in that direction.
But .. they added a rider of their own. He has to take the bard on a plane-hopping, "Dr. Who-like journey". And no harming or killing her, or taking her to a plane which would harm or kill her unless he protects her from it.
....
Uh. I think I need your help.
They didn't specify WHERE he takes her.
So....
Put on your EVIL hat.
You're a powerful demon. You're normally confined to a specific plane, but have spent the past 1,000 years bound in the Prime Material Plane. You've just gotten this necrotic perpetual-motion-machine, the soul of a paragon-level necromancer, and you've just been granted the ability, nay, been forced to by DEAL, to go anywhere you want to.
Where do you go?
What do you do?
What darkness do you show the bard who is in wayyy over her head, without killing her?
And, do you bring her back to the Prime Material, or do you leave her somewhere, unhurt of course?
....
Thanks in advance!
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