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Evil Fighter
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<blockquote data-quote="Grogg of the North" data-source="post: 5941976" data-attributes="member: 6682960"><p>Two weapon fighting requires 3 feats to get the full benefit (Normal, improved, greater). Dervish requires a total of 4 feats to qualify along with some skill ranks and a base attack bonus of +5. </p><p></p><p>In terms of two weapon defense, some people would argue that the feats are not worth it since you can purchase an animated shield that would grant a +3 bonus, allow for other enhancements, and would spare you feats for other things. </p><p></p><p>The biggest question is how much cash do you have? How many spare feats? How do you picture your fighter? Does he deflect each blow with his blades or does a shield magically interpose itself? Does he even use a shield at all? Two weapon defense requires 3 feats to get the full benefit (Normal, improved, greater) versus a +1 animated shield (+3 total cost). The defense tree does have the small benefit that if you fight defensively your "shield" bonus doubles. A +3 magic shield may not seem like much, but you're going to be also getting other magic items, enhancing your armor and TWO weapons. Your weapons are going to be very large gold sinks. </p><p></p><p>Again, you have to weigh your feats vs your gp and in the end, its a matter of personal taste and you should go with how you imagine your character. I don't see anything wrong with two weapon defense, but as we've seen there are others that disagree with me. </p><p></p><p>As for going rogue, you'll save on skill points but you're going to miss out on the hit points, base attack bonus and bonus feats. I don't know if you'll reliably be able to set up flanks for sneak attack either. Scout from Complete Adventurer gives you some nice benefits if you move which synergies with dervish but you don't get proficiency with scimitars, something you've said you wanted to use. You'll need a high int to pick up Combat Expertise (a pre-req for Dervish) so I would probably go straight fighter and cross-class your skill points into tumble and perform.</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 5941976, member: 6682960"] Two weapon fighting requires 3 feats to get the full benefit (Normal, improved, greater). Dervish requires a total of 4 feats to qualify along with some skill ranks and a base attack bonus of +5. In terms of two weapon defense, some people would argue that the feats are not worth it since you can purchase an animated shield that would grant a +3 bonus, allow for other enhancements, and would spare you feats for other things. The biggest question is how much cash do you have? How many spare feats? How do you picture your fighter? Does he deflect each blow with his blades or does a shield magically interpose itself? Does he even use a shield at all? Two weapon defense requires 3 feats to get the full benefit (Normal, improved, greater) versus a +1 animated shield (+3 total cost). The defense tree does have the small benefit that if you fight defensively your "shield" bonus doubles. A +3 magic shield may not seem like much, but you're going to be also getting other magic items, enhancing your armor and TWO weapons. Your weapons are going to be very large gold sinks. Again, you have to weigh your feats vs your gp and in the end, its a matter of personal taste and you should go with how you imagine your character. I don't see anything wrong with two weapon defense, but as we've seen there are others that disagree with me. As for going rogue, you'll save on skill points but you're going to miss out on the hit points, base attack bonus and bonus feats. I don't know if you'll reliably be able to set up flanks for sneak attack either. Scout from Complete Adventurer gives you some nice benefits if you move which synergies with dervish but you don't get proficiency with scimitars, something you've said you wanted to use. You'll need a high int to pick up Combat Expertise (a pre-req for Dervish) so I would probably go straight fighter and cross-class your skill points into tumble and perform. [/QUOTE]
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