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<blockquote data-quote="JLowder" data-source="post: 9261309" data-attributes="member: 28003"><p>They aren't necessarily mutually exclusive, either. You can do both, but doing both well means you understand that they are different skill sets.</p><p></p><p>And while the creator-who-didn't-understand-business-and-lost/destroyed-their-company has been a major theme in TTRPG publishing history, the reverse has also been true and is currently a much bigger problem in the market. It's sadly common for people with business backgrounds to think their experience gives them full knowledge of all businesses and markets. So you end up with VPs at TSR in the mid-90s who knew how to run, say, a battery company and knew nothing about publishing, let alone hobby publishing, let alone fantasy game hobby publishing, and assumed you could force the fantasy game hobby publisher to run like a battery manufacturer, with disastrous results. It doesn't even have to be that great a mismatch in experience. The person who crashed parts of the TSR fiction publishing program in the mid-90s had done good things in New York in fantasy fiction publishing circles, but failed to translate that specific experience to the hobby game market. </p><p></p><p>Knowing the market or the product as a consumer isn't enough, either. In fact, that can make you reistant to listening to the creative professionals, the people with the skill sets and experience to create and publish the games you may have played. This last is a common problem in the TTRPG market right now.</p></blockquote><p></p>
[QUOTE="JLowder, post: 9261309, member: 28003"] They aren't necessarily mutually exclusive, either. You can do both, but doing both well means you understand that they are different skill sets. And while the creator-who-didn't-understand-business-and-lost/destroyed-their-company has been a major theme in TTRPG publishing history, the reverse has also been true and is currently a much bigger problem in the market. It's sadly common for people with business backgrounds to think their experience gives them full knowledge of all businesses and markets. So you end up with VPs at TSR in the mid-90s who knew how to run, say, a battery company and knew nothing about publishing, let alone hobby publishing, let alone fantasy game hobby publishing, and assumed you could force the fantasy game hobby publisher to run like a battery manufacturer, with disastrous results. It doesn't even have to be that great a mismatch in experience. The person who crashed parts of the TSR fiction publishing program in the mid-90s had done good things in New York in fantasy fiction publishing circles, but failed to translate that specific experience to the hobby game market. Knowing the market or the product as a consumer isn't enough, either. In fact, that can make you reistant to listening to the creative professionals, the people with the skill sets and experience to create and publish the games you may have played. This last is a common problem in the TTRPG market right now. [/QUOTE]
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