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Evil PCs finally turned epic, need plot-ideas! Please..?
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<blockquote data-quote="Jolly Giant" data-source="post: 1258498" data-attributes="member: 5278"><p>First of all; thanks for posting guys! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>Now, let me try to reply...</p><p></p><p>Forsaken One and Dogbrain:</p><p></p><p>The old buff-scry-teleport-attack has seen plenty use, believe me, by PCs and NPCs alike. And yes, the PCs has learned the importance of not only killing an enemy, but also that enemy can't be ressurected. It's happened to the party more than once...</p><p></p><p>Buff-scry-teleport-attack is of course an extremely efficient tactic and will without doubt see plenty of use yet. But that's still just an encounter, not a plot, and thats really what I was after...</p><p></p><p>As for a party of good guys stalking them, they already have the church of Pelor , the Hunters of the Dead, the Highelven archmage King and a major arcane guild after them. Plus the Queen of Curses, who's not actually trying to kill them, just make their lives as miserable as she possibly can! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I'm planning to add yet some "parties" to the list, celestials and/or mortal champions of good out to destroy the party to stop the prophecized war. The seven archon champions from BoED seems to be perfect for the job... But I don't want the campaign to be about the party sitting on their but waiting for the next attack either! So I guess what I'm really after here is something for them to be going after while being hounded by these "other parties"...</p><p></p><p></p><p>Jester:</p><p></p><p>Tanx! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>The world I'm running is a homebrew, but when this campaign started I hadn't yet gotten round to doing the pantheon for it so we used the Greyhawk deities that everyone is familiar with... I'm also using the outer planes cosmology from Manual of the Planes. Of course there are minor changes to both planes and deities, but nothing worth detailing here.</p><p></p><p>As for epic NPCs, I adopted the city of Union straight into my homebrew as it is; epic NPCs and all... </p><p></p><p>Epic characters IMC are treated almost like hero-deities. Anyone who reaches lvl 21 is changed somehow, become something more than they were. Not everyone has the potential for ever getting there, I have NPCs that's been stuck on lvl 20 for decades...</p><p>It takes something special for a mere mortal to make the transission; either it is your destiny from birth to one day perform some truely epic undertaking or some very special circumstances help push you past the boundaries... And there are those who's not been able to take the changing and gone mad as they reached lvl 21...</p><p></p><p>My justification for this is that if ordinary skill-checks let you perform things that should be physically impossible, such as squeezing your entire body through a hole the size of your thumb, you're obviously something more than mere mortal...</p><p></p><p>The gods take notcie of anyone who reaches lvl 21, as that person is on it's way to becoming either a potential ally or a potential threath. Because once you've made it above 20, there's no longer any limit to how powerful you could one day become...</p><p></p><p>For all of the above reasons, it is scowled upon by epic NPCs and gods alike for epic characters to get too directly involved in the affairs of non-epic mortals. Twice in my homebrews history civilization has been on the brinck of destruction because of feuding between the super-powerful, so once you're into epic lvls you either leave the material plane behind for good or at least maintain a very low profile if you ever go there.</p><p></p><p>Not sure if this answers your questions... If it doesn't, just ask again! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="Jolly Giant, post: 1258498, member: 5278"] First of all; thanks for posting guys! :-) Now, let me try to reply... Forsaken One and Dogbrain: The old buff-scry-teleport-attack has seen plenty use, believe me, by PCs and NPCs alike. And yes, the PCs has learned the importance of not only killing an enemy, but also that enemy can't be ressurected. It's happened to the party more than once... Buff-scry-teleport-attack is of course an extremely efficient tactic and will without doubt see plenty of use yet. But that's still just an encounter, not a plot, and thats really what I was after... As for a party of good guys stalking them, they already have the church of Pelor , the Hunters of the Dead, the Highelven archmage King and a major arcane guild after them. Plus the Queen of Curses, who's not actually trying to kill them, just make their lives as miserable as she possibly can! :D I'm planning to add yet some "parties" to the list, celestials and/or mortal champions of good out to destroy the party to stop the prophecized war. The seven archon champions from BoED seems to be perfect for the job... But I don't want the campaign to be about the party sitting on their but waiting for the next attack either! So I guess what I'm really after here is something for them to be going after while being hounded by these "other parties"... Jester: Tanx! :-) The world I'm running is a homebrew, but when this campaign started I hadn't yet gotten round to doing the pantheon for it so we used the Greyhawk deities that everyone is familiar with... I'm also using the outer planes cosmology from Manual of the Planes. Of course there are minor changes to both planes and deities, but nothing worth detailing here. As for epic NPCs, I adopted the city of Union straight into my homebrew as it is; epic NPCs and all... Epic characters IMC are treated almost like hero-deities. Anyone who reaches lvl 21 is changed somehow, become something more than they were. Not everyone has the potential for ever getting there, I have NPCs that's been stuck on lvl 20 for decades... It takes something special for a mere mortal to make the transission; either it is your destiny from birth to one day perform some truely epic undertaking or some very special circumstances help push you past the boundaries... And there are those who's not been able to take the changing and gone mad as they reached lvl 21... My justification for this is that if ordinary skill-checks let you perform things that should be physically impossible, such as squeezing your entire body through a hole the size of your thumb, you're obviously something more than mere mortal... The gods take notcie of anyone who reaches lvl 21, as that person is on it's way to becoming either a potential ally or a potential threath. Because once you've made it above 20, there's no longer any limit to how powerful you could one day become... For all of the above reasons, it is scowled upon by epic NPCs and gods alike for epic characters to get too directly involved in the affairs of non-epic mortals. Twice in my homebrews history civilization has been on the brinck of destruction because of feuding between the super-powerful, so once you're into epic lvls you either leave the material plane behind for good or at least maintain a very low profile if you ever go there. Not sure if this answers your questions... If it doesn't, just ask again! :-) [/QUOTE]
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