Jolly Giant
First Post
The story so far:
The PCs started out as pirates, but around level 11 things started to change. They discovered that the lowly gnome ale-brewer on their tropical island hide-out was really a very poweful githyanki lich wiz/ftr! He'd spent the last 1500 years hiding out from the githyanki lich queen Vlaakith, who famously murders any githyanki who rises above level 16; i.e. well before they're powerful enough to be any sort of threath to her power and position...
Since then they've run all sorts of errands for the githyanki (Susinieg), exploring the outer planes, and gathering weapons and experience for the day they would join Susinieg (and his red wyrm buddy Master Loge) in a direct attack at the lich queen.
On their way to level 20 they've made enemies of just about every good-guy-organization on the material plane.
They've allied with a huge temple fortress dedicated to a number of various evil gods and run by orcs, but also full of kobolds, goblinoids and a few lizardmen, minotaurs, hill giants and ogres; sort of a free haven for all savage/evil humanoids and also "school" for blackguards, assassins etc. (Phew, looong sentence!) They've since gone from being allies with this temple to being its heroes and protectors.
They've visited a number of planar metropolises, including Sigil and Union (from the Epiclevel Handbook).
They've angered a minor hag deity, known as the Queen of Curses.
They've built themselves a HUGE ship, 320ft long, 90ft wide, that levitates. Whoever is at the steering wheel can use control weather at will, so they can sail through the air without to much trouble. The ship also allows use of Storm of Vengance 1/day and Planeshift 1/day. The crew consists of 120-130 orc warriors/fighters/barbarians/clerics/ravagers/blackguards, goblinoid clerics/rogues/assassins, kobold sorcerers, ogres and minotaurs from the temple (above), plus quite a few craftsmen, cooks etc. The crew's now got its very own prestige class,![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
(Crew of Captain Karu), that gains an usual mix of all the five PC's abilities, reflecting how they all wanted to teach the crewmembers their favorite tricks of the trade...
They have stolen the Bow of the Highelf King (minor artifact!), and sold it to a drow queen...
Finally, they fought alongside Susinieg and Master Loge, killing Vlaakith the Githyanki lich-queen... The battle was certainly epic enough, bringing the PCs to level 21 and making Susinieg the new Githyanki lich-KING.
Susinieg is now perfectly blissful to be back among his own and able to move freely where-ever he wants, after 1500 years in hiding. He'll be busy with the affairs of ruling a nation for quite some time to come, meeting with diplomats and traders from other nations etc.
So here's where I'd love som input: What's to happen with the PCs now?
There's five of them, and their average ECL is really around 24-25, not 21, but I've been restricting access to Epic feats and such until now that they have 21 actual class-levels. The PCs are:
Captain Karu, a human half-fiend barbarian/rogue/ravager/blackguard with a strong dedication to Erythnul.
Alroh the shipmage, a fiendish greyelf shipmage. (wiz 21) Seems to worship a new god every other day...
Rasputin, a fiendish dwarf lich cleric of Nerull. (clr21)
Josephine, fiendish human sorceress 6/dragon disciple 15. (She's reached size huge by now! Worshipper of Tiamat and mistress of Master Loge...)
I don't remember the name of the fifth guy now, but he's a drow rogue 21. The character is a newcomer to the party, but the player's not. He used to play a shifter, but retired that character (Phew!) after 3.5 came out...
My ideas for the future circles around the PCs being the catalyst for an alliance between several evil deities, who will then launch a massive war against the forces of good. The PCs should be in the front line of this war, possibly becoming hero-deities in the process. There exists a prophecy about this, that both the good and evil deities, (but not yet the players! They've heard hints about some prophecy that might be about them, but nothing more) are aware of and both sides suspect that the PCs could be the ones mentioned in the prophecy...
Also, there will have to be direct confrontation between the PCs and the Queen of Curses at some point. She's currently holding hostage the most priced possession of each PC, including the lich-clerics phylactery...
Any ideas on how to run this storyline, or any other storylines you might come up with, would be most welcome! I have available just about every 3rd edition WotC book, including the newcomers BoED, Draconomicon and Complete Warrior. The BoED especially holds lot of goodies I'd just LOVE to throw against them! ;-) They've been enjoying their BoVD for so long, finally it's MY turn! Hehehe...
The PCs started out as pirates, but around level 11 things started to change. They discovered that the lowly gnome ale-brewer on their tropical island hide-out was really a very poweful githyanki lich wiz/ftr! He'd spent the last 1500 years hiding out from the githyanki lich queen Vlaakith, who famously murders any githyanki who rises above level 16; i.e. well before they're powerful enough to be any sort of threath to her power and position...
Since then they've run all sorts of errands for the githyanki (Susinieg), exploring the outer planes, and gathering weapons and experience for the day they would join Susinieg (and his red wyrm buddy Master Loge) in a direct attack at the lich queen.
On their way to level 20 they've made enemies of just about every good-guy-organization on the material plane.
They've allied with a huge temple fortress dedicated to a number of various evil gods and run by orcs, but also full of kobolds, goblinoids and a few lizardmen, minotaurs, hill giants and ogres; sort of a free haven for all savage/evil humanoids and also "school" for blackguards, assassins etc. (Phew, looong sentence!) They've since gone from being allies with this temple to being its heroes and protectors.
They've visited a number of planar metropolises, including Sigil and Union (from the Epiclevel Handbook).
They've angered a minor hag deity, known as the Queen of Curses.
They've built themselves a HUGE ship, 320ft long, 90ft wide, that levitates. Whoever is at the steering wheel can use control weather at will, so they can sail through the air without to much trouble. The ship also allows use of Storm of Vengance 1/day and Planeshift 1/day. The crew consists of 120-130 orc warriors/fighters/barbarians/clerics/ravagers/blackguards, goblinoid clerics/rogues/assassins, kobold sorcerers, ogres and minotaurs from the temple (above), plus quite a few craftsmen, cooks etc. The crew's now got its very own prestige class,
They have stolen the Bow of the Highelf King (minor artifact!), and sold it to a drow queen...
Finally, they fought alongside Susinieg and Master Loge, killing Vlaakith the Githyanki lich-queen... The battle was certainly epic enough, bringing the PCs to level 21 and making Susinieg the new Githyanki lich-KING.
Susinieg is now perfectly blissful to be back among his own and able to move freely where-ever he wants, after 1500 years in hiding. He'll be busy with the affairs of ruling a nation for quite some time to come, meeting with diplomats and traders from other nations etc.
So here's where I'd love som input: What's to happen with the PCs now?
There's five of them, and their average ECL is really around 24-25, not 21, but I've been restricting access to Epic feats and such until now that they have 21 actual class-levels. The PCs are:
Captain Karu, a human half-fiend barbarian/rogue/ravager/blackguard with a strong dedication to Erythnul.
Alroh the shipmage, a fiendish greyelf shipmage. (wiz 21) Seems to worship a new god every other day...
Rasputin, a fiendish dwarf lich cleric of Nerull. (clr21)
Josephine, fiendish human sorceress 6/dragon disciple 15. (She's reached size huge by now! Worshipper of Tiamat and mistress of Master Loge...)
I don't remember the name of the fifth guy now, but he's a drow rogue 21. The character is a newcomer to the party, but the player's not. He used to play a shifter, but retired that character (Phew!) after 3.5 came out...
My ideas for the future circles around the PCs being the catalyst for an alliance between several evil deities, who will then launch a massive war against the forces of good. The PCs should be in the front line of this war, possibly becoming hero-deities in the process. There exists a prophecy about this, that both the good and evil deities, (but not yet the players! They've heard hints about some prophecy that might be about them, but nothing more) are aware of and both sides suspect that the PCs could be the ones mentioned in the prophecy...
Also, there will have to be direct confrontation between the PCs and the Queen of Curses at some point. She's currently holding hostage the most priced possession of each PC, including the lich-clerics phylactery...
Any ideas on how to run this storyline, or any other storylines you might come up with, would be most welcome! I have available just about every 3rd edition WotC book, including the newcomers BoED, Draconomicon and Complete Warrior. The BoED especially holds lot of goodies I'd just LOVE to throw against them! ;-) They've been enjoying their BoVD for so long, finally it's MY turn! Hehehe...
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