Isn't the 3.5 campaign and expanded version of the DL1-14 / Classic campaign? At least that is my understandingI think a combo of the 3.5 Dragons of Autumn/Winter/Spring and the original DL1-16 or 3 volume Classic consolidation would be great. If you had to choose only one, then 3.5 compilations are the ones to have I guess (but I'd want more than that, tbh).
I was struck how much this campaign resembles a much improved Tyranny of Dragons. It also begins with an attack on a village, there is a search for powerful magic to prohibit the Dragon Queen's army from fulfilling its plans (with similar results), there's a flying castle... But here, for the most part the storyline flows much more logically and you actually get the sense that something big is going on and the powers that be take the matter seriously. In the later chapters there are some missing links (finding the City of Lost Names entrance is neither logical nor cool, the way to enter the Citadel is iffy, and how did mr. average NPC manage to scout out so much info for the PCs???) but solutions can be found for these things. I do wish we had a better idea of the troop sizes of the Dragonarmy and the City of Kalaman though, because now it often feels as if the city just has a rag-tag bunch of hapless defenders while they manage to hold off an unstoppable juggernaut and traipse all around the continent as well. Still, definitely one of the better WOTC narrative campaigns and it has many setpieces that can lead to really memorable sessions.
I absolutely agree. This is like Tyranny finally done (largely) right.That's a lot of good points. Having run the first section, I do have to say that the big difference here is that, instead of it just being a random village at the start, this campaign goes out of its way to make you care about the village being attacked. My group spent an entire session basically role-playing as they went around Vogler, meeting NPCs and participating in the activities. It's so much of a better starting set up than Tyranny.
I agree with the complaint. My plan is to start the PCs at 3rd level and then only level them once each chapter instead of twice.I received Shadow of the Dragon Queen for Christmas, and I'm glad to see it being analyzed. I'm interested in running it, but I have two main concerns: one is that the rate of leveling up feels too high. I understand the desire to move things along more quickly than in older modules, but I feel like there will be times when the players haven't gotten to use all the features of their newest level before they get another level! The other worry isn't really specific to this book, but long rests feel too frequent for the way 5e appears to be balanced between classes. I don't blame the book, it's hard to find reasons to give characters half a dozen fights to the death in a single day, day after day, but the problem is still there. I saw a house rule on this board once to remove short rests and (I think?) triple the uses of abilities that recharge on a short rest, and I might try using that with this campaign.