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Evil PCs finally turned epic, need plot-ideas! Please..?
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<blockquote data-quote="the Jester" data-source="post: 1261120" data-attributes="member: 1210"><p>Last (high level) session: 16th-20th level pcs find themselves in the demilich's crypt. They coulda left it alone, but they woke it up and stuck around to fight it. Believe me, I tried my best- that thing's CR 29!- but almost all of 'em lived and they drove it off, earning huge piles of treasure and xp.</p><p></p><p>They're just too damn resourceful, those players.</p><p></p><p>My point (such as it was, mixed in the joke of the post) is that Epic-level, or even very high but not-quite Epic-level, characters can survive surprising odds when they use their resources. I've come to the conclusion that you can rely on pcs to find the trick you hadn't thought of to take out the enemy that's impossible to beat, to get through the unbeatable trap and to bypass the hall you can't bypass. And I firmly believe that the game is more fun when the players feel that their characters are genuinely at risk, so I'm more than happy to occasionally throw unbeatable foes, traps they can't possibly avoid and halls they can't possibly bypass at the group.</p><p></p><p>Part of the challenge in getting a tpk is doing it in what I consider to be a 'fair' way- which doesn't mean you stay inside the game's lines on what you throw at the party; it means you stay inside the <em>world's</em> lines.</p></blockquote><p></p>
[QUOTE="the Jester, post: 1261120, member: 1210"] Last (high level) session: 16th-20th level pcs find themselves in the demilich's crypt. They coulda left it alone, but they woke it up and stuck around to fight it. Believe me, I tried my best- that thing's CR 29!- but almost all of 'em lived and they drove it off, earning huge piles of treasure and xp. They're just too damn resourceful, those players. My point (such as it was, mixed in the joke of the post) is that Epic-level, or even very high but not-quite Epic-level, characters can survive surprising odds when they use their resources. I've come to the conclusion that you can rely on pcs to find the trick you hadn't thought of to take out the enemy that's impossible to beat, to get through the unbeatable trap and to bypass the hall you can't bypass. And I firmly believe that the game is more fun when the players feel that their characters are genuinely at risk, so I'm more than happy to occasionally throw unbeatable foes, traps they can't possibly avoid and halls they can't possibly bypass at the group. Part of the challenge in getting a tpk is doing it in what I consider to be a 'fair' way- which doesn't mean you stay inside the game's lines on what you throw at the party; it means you stay inside the [i]world's[/i] lines. [/QUOTE]
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Evil PCs finally turned epic, need plot-ideas! Please..?
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