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Evil PCs finally turned epic, need plot-ideas! Please..?
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<blockquote data-quote="Jolly Giant" data-source="post: 1268158" data-attributes="member: 5278"><p>Tried this a couple of times actually, but didn't get much feedback... They're basically leaving things up to me. However, they usually spend a few minutes at the end of each session debating what loose treads they'd like to follow during the next session. Unfortunately, the only loose treads they've got left are ones they've decided to leave alone; either permanently or temporarily.</p><p></p><p></p><p></p><p>I've got another campaign planned for a good guy party (same homebrew world, 3 of the same players) about an epic frostgiant sorcerer shrinking the sun to half size to create an eternal, world-wide winter. Ruled by frost-giants and their white dragon allies of course... So I guess I'll give the sun some rest in this campaign.... Though I'm thinking of getting the evil party involved in this storyline in some periferal way...</p><p></p><p>I wouldn't mind input on how such an event would influence any sun gods in the campaign though! Would clerics loose access to the sun domain or have their power reduced in some other way? It would suit my plans perfectly if deities with the sun-domain would be weakened somehow when the sun is reduced to half size. It could be a chance for other, evil, deities to attack the weakened sun-gods, thus preventing those very sun-gods from stepping in and taking away all the challenges from the PCs...</p></blockquote><p></p>
[QUOTE="Jolly Giant, post: 1268158, member: 5278"] Tried this a couple of times actually, but didn't get much feedback... They're basically leaving things up to me. However, they usually spend a few minutes at the end of each session debating what loose treads they'd like to follow during the next session. Unfortunately, the only loose treads they've got left are ones they've decided to leave alone; either permanently or temporarily. I've got another campaign planned for a good guy party (same homebrew world, 3 of the same players) about an epic frostgiant sorcerer shrinking the sun to half size to create an eternal, world-wide winter. Ruled by frost-giants and their white dragon allies of course... So I guess I'll give the sun some rest in this campaign.... Though I'm thinking of getting the evil party involved in this storyline in some periferal way... I wouldn't mind input on how such an event would influence any sun gods in the campaign though! Would clerics loose access to the sun domain or have their power reduced in some other way? It would suit my plans perfectly if deities with the sun-domain would be weakened somehow when the sun is reduced to half size. It could be a chance for other, evil, deities to attack the weakened sun-gods, thus preventing those very sun-gods from stepping in and taking away all the challenges from the PCs... [/QUOTE]
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Evil PCs finally turned epic, need plot-ideas! Please..?
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