Evil Toki Comics Plans on launching a new Comic Series! (Full)

Sheesh I am inundated with interest, well like I said, this game is essentially Mutants & Masterminds, you will need those rules, standard skill selection (1 for 1), with characters that can pass for human, since they don't want to call attention to themselves, I would limit yourself to one weakness, if any, and of course PL 10. These characters should have a good selection of skills: Bluff, Computers, Demolitions, Diplomacy, Disable Device, Disguise, Drive, Forgery, Gather Information, Innuendo, Knowledge skills, Language skills, Perform and/or Profession skills for covers, Read Lips, and Science skills all make good choice, and your character should have some of these skills...

But for now, I would like to see concepts, with a team oriented focus, we can't have loners, you will need to be a team, and be able to trust each other. You may not be able to trust anyone else...
 

log in or register to remove this ad

Elites are simply humans who have been affected by the comet that passed by the Earth in 2004, so the source of your powers will be mutation, essentially the powers tend to manifest over time, but the gene patterns of elites are different from normal humans...
 

I'm interested. Thinking about a T1000 type: very strong, very smart, morphing body into people/tools/objects, superior h2h fighter.
 

Sollir Furryfoot said:
I'd be interested to sign up, definately!

Edit-Thinking about an Animate (Images) type character, do you think this could work? If it's ok'd, would you like to put a limit on the number of extra "extra 1 point to spread out to abilities" feature of the ability?

sounds good, but I will have to look at the Extra 1 point to abilties thing... but it sounds alright let me read up on it

Velenne, that idea sounds souns, quite useful for a spy, to be able to change shape...
 

Johnathon Smith, was an ordinary child, until his 13th year when the passing of the Ghenther's Comet changed so much on Earth, the teenage was altered by the comet changing his genes into a funnel for mystical energy, this first manifested as unnoticable changes, greater intelligence, immunity to disease, but as Johnathon Smith got older the changes started taking a more pronounced form he found he could channel energies to manipulate the minds of people and to vanish from sight, that he no longer needed to breath or even have light to see by, however as these changes overtook him his body became less human until he was little more than a void of mystic energies defined only by what he wore, whoever Johnathon learned to wear a form that looked like his human one, a magical construct that allowed him to interact with the world like a normal being.

Johnathon Smith was recruited into EPIC for his ability to go virtually anywhere, remain unseen and to erase the inconvenient memories from people who knew too much. If it came to a show down he had some minor elemental manipulation skills as a back up. His variety of low-level mystical skills enable him to act as a jack of all trades helping out at practically anything as long as it doesn't require to much skill or focused power.
 

A quick, base character sheet for now (not named even), tell me what you think (main power pending on any rulings toward Animation):

Quote: "Most people draw to capture a moment, whether it be a spark of imagination, or the spark of life that surrounds us in this beautiful world. Me, I draw to help me see better, to let me visualize it in my mind's eye and truly bring them to life."


Animator: PL 10; Init +3 (+3 Dex); Defense 17 (+4 Base, +3 Dex); Spd 30 ft.; Atk +8 melee (+1S Punch), +10 ranged (None); Sv Dmg +2/+12 (In Armor), Fort +2 (+9), Ref +3 (+10), Will +2 (+9); Str 12 Dex 16 Con 14 Int 16 Wis 15 Cha 16.

Skills: Craft (Drawings) +13 [8], Diplomacy +5 [2], Profession (Arist) +8 [4], Sense Motive +4 [2]
Feats: Assessment, Fame (Famous comic book artist), Hero's Luck, Photographic Memory, Power Immunity (His animated images won't attack him), Talented (Craft: Drawing, Profession: Artist) (Points spent: 12)

Powers:
Animation +10 (Images only, Extras: +4 Points extra to distribute amongst powers; Flaws: Slow, Limited - One Type: Self drawn images only) (Cost 5 pp; Total 50 pp) [Source: Mutation]

Armor +10 (Cost 1 pp; Total 10 pp) [Source: Mutation]
Amazing Save (Fortitude) +7 (Extras: Adds to Reflex and Will; Flaws: Device; Cost 2 pp; Total 14 pp) [Source: Mutation]

This protection is granted by kanji, runes, and other symbols of protection painted on his skin, which can be washed or worn off at the GM's discretion

Gadgets +10 (Cost 1 pp; Total 10pp) [Source: Super-Science]

Various tools drawn from the EPIC R&D facility which he has acquired to supplement his lack of direct combat ability.

"Black Shades" (Grants Radio Hearing and Radio Broadcast feats, Device, Cost: 2pp)

Weakness-Quirk (Superstitious)

Background coming soon.

Totalled Up:
Stats: 29 Powers: 74 Skills: 16 Feats: 14 Abilities (BAB +7, BDF +4): 27=160
 
Last edited:

Interesting character Sollir, I like him, he may prove quite useful in providing distractions, and using his fame to some effect in the right circles... not what I expected, but it is good ;)
 
Last edited:

Glad you like him, Tokiwong! :D

Hrm, in honor of the Matrix 2 I just saw yesterday (and a test to see if you think Animation is too broken):

Animated drawing of "Neo" (Balanced)
AC 16 (+3 Base Defense, +3 Dex)
Base Attack: +4
Powers (All at +10): Armor (Black Trench Coat), Deflection, Strike (Subdual), Super Skill (Acrobatics)
Saves: Dmg +10, Fort: +0, Ref: +3, Will: -5.

or:

Animated Drawing of "Neo" (Gun fighter)
AC 26 (+3 Base, +3 Dex, +10 Super Dex)
Base Attack: +4
Powers (All at +10): Armor (Black Trench Coat), Super Dexterity, Weapon (Ranged Gun, Lethal)
Saves: Dmg +10, Fort +0, Ref +13, Will -5

-Shame the abilities are limited to your own, and super stats are so expensive, otherwise I'd give him Super Dex/Speed and/or Fly :D
 
Last edited:

I won't have access to my book until Wednesday (friend has it).

I have two concepts.
My first concept is a character for now to be named "Smoke"
He can generate smokeclouds, and possibly even turn himself into a vaporous smoke-like substance. We'll see how the points come out.

Otherwise, a second concept is Silence
She can manipulate sound, normally to reduce noise (hence, creating silence). Again, I'll need to see how the points work for specific powers.
 

Interesting, Dvang, with your first concept you probably want Alternate Form (Gaseous) (5 pp/rank), which gives you Incorporeal, Flight, and Suffocate, with the Obscure power (2 pp/rank, Power Stunt: Scent). Possibly consider the Power Stunt: Extra Shape-Explosive Form for Alternate Form so you can go "Boom" when you have to ;) Immunity (Suffocation) would be nice too...

Your second you probably want Energy Control (Sonic) which gives you Dazzle, Disintegration (Glass/Crystalline objects), and sound mimicry for 2 pp/rank and maybe consider Suffocation (Base 2 pp/rank) as well (Perhaps with the Mental Attack, Sustained, and/or Area extras) as your 'Silencing' ability. Other abilities that might work include Invisibility (Power Stunt: Extra Sense-Hearing/Sonar) or Obscure (Power Stunt: Extra Sense-Hearing/Sonar) both at a base 2 pp/rank

Hope that can help :D
 
Last edited:

Remove ads

Top