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Evil vs Good: D&D Wargaming
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<blockquote data-quote="Drakknyte32" data-source="post: 1435151" data-attributes="member: 16580"><p>The FireKing is sleeping but he wakes when he hears the call. If he was a normal Red he would have taken flight immediately, winging towards the lands of good intent on raining fiery death upon them.</p><p></p><p>But the Fireking is not a normal red, he is far more cunning. The Lich King had made him a general because he was skilled and effective. He would put those skills to use.</p><p></p><p>After waking up and eating a nearby slave, The FireKing wanders through his halls until he comes to the Item that is of most value to him, aside from his hoard.</p><p></p><p>Dismissing the watcher on duty, The FireKing sits down next to the scrying pool. He doesn't move for the rest of the day as he intently watches the going-ons of the world.</p><p></p><p>The FireKing can be patient, he will travel to the good lands soon with his allies, and the good lands will burn.</p><p></p><p>The first day I'm going to spend scrying.</p><p></p><p>Any armies of good in the mountain or desert or heading towards the mountain or desert. This one is of vital importance and I'll spend several hours checking pretty thouroghly.</p><p></p><p></p><p>The defenses of the villages near the mountains (good side) (basically, are there armies in the village or nearby)</p><p></p><p>The defenses of the cities near the mountains (good side) (same as above, I'll also try and listen to the conversations of some higher ups for things of interest. I'll do this more for the wealthier towns)</p><p></p><p>Any easily accessible places of loot in above cities (a wizards tower, a bank, a magical item storage area, any useful visible magical items[statues, etc]</p><p></p><p>proximity of above cities to each other (how long it would take for a messenger to reach the next city, how long it would take me to reach the next city, how long it would take my mephits to reach the next city)</p><p></p><p>The western nations (what there cities look like, what the countries look like, listen to random citizens to see how the people act, listen to merchants to see how they react)</p><p></p><p>In western nations, determine what merchants/spellcasters are likely to work with a Red Dragon (based on who they work with already)</p><p></p><p>The protocol of visitors to the western nations</p><p></p><p>The protocol of heavily armed visitors to the western nations</p><p></p><p>Scout the evil lands and cities looking for good armies that teleported in (this is also extremely important and would take hours but would be closer to the end of the day, so that a lot of them are here.</p><p></p><p>Finally, I'll scout the good lands looking for armies. If I find any I'll listen to the common soldiers to see what they talk about. I'm hoping they might mention the armies plans.</p><p></p><p>Edited to match the effects of the new scry spell</p></blockquote><p></p>
[QUOTE="Drakknyte32, post: 1435151, member: 16580"] The FireKing is sleeping but he wakes when he hears the call. If he was a normal Red he would have taken flight immediately, winging towards the lands of good intent on raining fiery death upon them. But the Fireking is not a normal red, he is far more cunning. The Lich King had made him a general because he was skilled and effective. He would put those skills to use. After waking up and eating a nearby slave, The FireKing wanders through his halls until he comes to the Item that is of most value to him, aside from his hoard. Dismissing the watcher on duty, The FireKing sits down next to the scrying pool. He doesn't move for the rest of the day as he intently watches the going-ons of the world. The FireKing can be patient, he will travel to the good lands soon with his allies, and the good lands will burn. The first day I'm going to spend scrying. Any armies of good in the mountain or desert or heading towards the mountain or desert. This one is of vital importance and I'll spend several hours checking pretty thouroghly. The defenses of the villages near the mountains (good side) (basically, are there armies in the village or nearby) The defenses of the cities near the mountains (good side) (same as above, I'll also try and listen to the conversations of some higher ups for things of interest. I'll do this more for the wealthier towns) Any easily accessible places of loot in above cities (a wizards tower, a bank, a magical item storage area, any useful visible magical items[statues, etc] proximity of above cities to each other (how long it would take for a messenger to reach the next city, how long it would take me to reach the next city, how long it would take my mephits to reach the next city) The western nations (what there cities look like, what the countries look like, listen to random citizens to see how the people act, listen to merchants to see how they react) In western nations, determine what merchants/spellcasters are likely to work with a Red Dragon (based on who they work with already) The protocol of visitors to the western nations The protocol of heavily armed visitors to the western nations Scout the evil lands and cities looking for good armies that teleported in (this is also extremely important and would take hours but would be closer to the end of the day, so that a lot of them are here. Finally, I'll scout the good lands looking for armies. If I find any I'll listen to the common soldiers to see what they talk about. I'm hoping they might mention the armies plans. Edited to match the effects of the new scry spell [/QUOTE]
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