thecasualoblivion
First Post
The way I look at it is this:
In 2E, if I wanted to smash things in the face in hand to hand combat, a single classed Fighter will generally do a better job of it in terms of game mechanics than any other character choice.
In 3E, if I want to smash things in the face in hand to hand combat, a single classed Fighter is a suboptimal choice, and possibly not even top 10.
Off the top of my head, 10 classes/builds I would rank above the Fighter in terms of melee combat over the long term:
1. DMM Cleric
2. Druid
3. A well designed Gish(high BAB and as close to full Wizard/Sorcerer spellcasting as possible, though this sucks at low levels)
4. Daring Outlaw or another Rogue build designed to maximize BAB and Sneak Attack
5. Duskblade
6. Psychic Warrior
7. Barbarian/Frenzied Berserker
8. Warblade
9. Crusader
10. Psionic Gish based on Illithid Slayer
Note: all ten of these have vastly more interesting non-combat options
Its a matter of if I want to use game mechanics to stomp things, Fighter is not the way to do it.
In 2E, if I wanted to smash things in the face in hand to hand combat, a single classed Fighter will generally do a better job of it in terms of game mechanics than any other character choice.
In 3E, if I want to smash things in the face in hand to hand combat, a single classed Fighter is a suboptimal choice, and possibly not even top 10.
Off the top of my head, 10 classes/builds I would rank above the Fighter in terms of melee combat over the long term:
1. DMM Cleric
2. Druid
3. A well designed Gish(high BAB and as close to full Wizard/Sorcerer spellcasting as possible, though this sucks at low levels)
4. Daring Outlaw or another Rogue build designed to maximize BAB and Sneak Attack
5. Duskblade
6. Psychic Warrior
7. Barbarian/Frenzied Berserker
8. Warblade
9. Crusader
10. Psionic Gish based on Illithid Slayer
Note: all ten of these have vastly more interesting non-combat options
Its a matter of if I want to use game mechanics to stomp things, Fighter is not the way to do it.