Shard O'Glase said:
I'm kinda curious how far can you stray from the rules in D&D and keep the game d20 under the OGL. Star Wars had many differences and still id D20, but it was very similar still in many ways. Like could you roll the attack roll system into skills, like have a slashing weapon skill for example, and basically removed BAB from the game. Do you have to have feats, or could you completely alter feats.
There is no hard rule. I think when you look at your product and ask yourself, "If I see this on the stores and pick it up, will this product have the same feel as any other
d20 product out there? Does it retain some of the famiiliar signature rules elements, like the abilities (Str, Dex, Con, Int, Wis, Cha) or the class/level markup?"
If you have playtester ask them these same questions. Also ask if the playtester is also a
d20, if there is any difficulty of learning your game.
If you want to slap a
d20 logo on your product, then by following the restrictions and limited use in the Guide, your product will retain the basic familiarity of the system.
If you don't want to slap
d20 logo but use the OGL, then there is no reason to retain some familiarity because most likely your product will be a complete, standalone game. Customers who pick up your product will have to learn the rules of your game because you're going to provide the instructions including a character creation rules (which would be a no-no if you're applying the above trademark license).