Dr. Strangemonkey
First Post
This thread is put together for two purposes, the first is to provoke a general discussion of how to role-play and model a variety of ascetic characters, and to develop exalted feats for doing so. The second is more specific.
The Challenge: I need to create at least three Exalted feats by Tuesday afternoon.
The Problem: My character is a 3 level Giant 5 level Oathsworn, all stuff from Arcana Evolved. He has the Sacred Vow and Vow of Poverty feats at first level and is living in Southern Faerun with a group of fellow escaped slaves.
This means he has five exalted feats to choose from, but since he's not a monk his selection is extremely limited. Nymph's Kiss is the only won I like for the character, also taken at first level.
He doesn't believe in theistic religion per say, though that may change in Faerun, which also makes a difference in what he can take. But I do want to play him as an innately supernatural and good guy. He's super tough but very joyful, pleasant, innocently tricksy, and curious.
The Specifications:
I'm really good at developing limitations for Vow style exalted feats, but not so good at balancing benefits. Here's what I'd love to have advice on:
The Vow of Joy: Inspiration is something between St. Francis of Assisi and Billy of Grim Adventures fame. A character who is utterly without fear or care in a strangely aggressive supernatural sense.
Reqs: A class ability that grants a bonus against fear effects, Sacred Vow
Benefits: Don't know yet, but something along the power level of vow of non-violence save useful for more physical types.
Special: Little iffy on this one as well, something that limits looking for healing or shelter - St. Francis with his wounds and rolling in the snow or Billy filled with thorns and simply saying, "ooo itchy!" - and some sort of stricture against refusing challenges.
The Vow of Understanding: Inspiration is something like the fearless inquisitor who must seek out evil knowledge and cannot simply destroy without attempting to understand.
Reqs: Wisdom 13+, Sacred Vow, and ability to speak either Infernal or Abyssal.
Benefits:
Special: Can never refuse right to parley, must attempt to gain information from helpless foes, and may not intentionally destroy any work of knowledge, though it may be hidden.
The Vow of Openness: I just think it's a neat idea, but I do think of it as being inspired by Diogenes the Cynic.
Benefits:
Special: May not tell a lie, may not refuse to answer a question, may not attack from hiding, and all disguise attempts are made with a -4 penalty.
The Challenge: I need to create at least three Exalted feats by Tuesday afternoon.
The Problem: My character is a 3 level Giant 5 level Oathsworn, all stuff from Arcana Evolved. He has the Sacred Vow and Vow of Poverty feats at first level and is living in Southern Faerun with a group of fellow escaped slaves.
This means he has five exalted feats to choose from, but since he's not a monk his selection is extremely limited. Nymph's Kiss is the only won I like for the character, also taken at first level.
He doesn't believe in theistic religion per say, though that may change in Faerun, which also makes a difference in what he can take. But I do want to play him as an innately supernatural and good guy. He's super tough but very joyful, pleasant, innocently tricksy, and curious.
The Specifications:
I'm really good at developing limitations for Vow style exalted feats, but not so good at balancing benefits. Here's what I'd love to have advice on:
The Vow of Joy: Inspiration is something between St. Francis of Assisi and Billy of Grim Adventures fame. A character who is utterly without fear or care in a strangely aggressive supernatural sense.
Reqs: A class ability that grants a bonus against fear effects, Sacred Vow
Benefits: Don't know yet, but something along the power level of vow of non-violence save useful for more physical types.
Special: Little iffy on this one as well, something that limits looking for healing or shelter - St. Francis with his wounds and rolling in the snow or Billy filled with thorns and simply saying, "ooo itchy!" - and some sort of stricture against refusing challenges.
The Vow of Understanding: Inspiration is something like the fearless inquisitor who must seek out evil knowledge and cannot simply destroy without attempting to understand.
Reqs: Wisdom 13+, Sacred Vow, and ability to speak either Infernal or Abyssal.
Benefits:
Special: Can never refuse right to parley, must attempt to gain information from helpless foes, and may not intentionally destroy any work of knowledge, though it may be hidden.
The Vow of Openness: I just think it's a neat idea, but I do think of it as being inspired by Diogenes the Cynic.
Benefits:
Special: May not tell a lie, may not refuse to answer a question, may not attack from hiding, and all disguise attempts are made with a -4 penalty.