Vocenoctum
First Post
I got mine from buy.com for $27, so no complaints.Aus_Snow said:Darn tootin', if you haven't got me curious about Exalted again. I'm not going to trade in my 3.5 books - I rather like having them, and yes, even using them. But if the right opportunity presents itself, like a chance to pick it up for cheap, well I might.
Occasionally, WW turns out an interesting setting. I dislike most of their systems, and most of what I've heard of Exalted's makes me suspect it wouldn't be one of the rare exceptions. But still, I've gotten lots of use from RPG books with lousy systems, many a time. And Exalted's setting and built in assumptions sound interesting enough to check out.
The history/background of Exalted is neat enough, the setting itself isn't really detailed very well IMO and what's there sort of blends together, coupled with a horrible map that shows a few cities in the middle of a large expanse of open terrain.
The game attempts to model the system of a divine curse that drives exalts and gods to hubris and whatnot, but it's sort of like Vampire's Humanity, it sort of lacks punch.
You've got the normal "roll attribute + skill in dice", the target number is 7, except it can be modified in some situations. It's a bit convoluted in many places. Initiative was just a bad read, for example.
Charms are neat enough, sort of like powers from WoW or Book of 9 Swords. Some are grander than others, and most require "motes" of essence to power.
Though often referenced, there is no warhorse in the rulebook...